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April 28th, 2007, 08:06 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Well, "overpowered" would imply that there's no cost-effective counter. Nominate those if you like, but some combos are just flavourful or fun even if they're expensive or vulnerable to special tactics. Who knows, maybe somebody will speak up who's in love with Lure of the Sea, in the right situation.  Likewise, game balance-wise it doesn't really matter that all the tricks Svartalfs can play are combined on one unit--it could just as well have been three/four units like the EA Agarthan Oracles--but the fact that it IS one unit adds a lot to the coolness factor for me.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2007, 09:08 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Awesome units/spells
Foul vapors can kill mages in the back of the battlefield even if you loose the battle.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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April 28th, 2007, 09:15 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Awesome units/spells
Some Extremely Powerful (for cost) Units:
Prince of Death
Niefel Skin Shifters
Helhirdlings/Sacred van with lances
Palankasha
Basic EA Ulm archers
Marignon and low armor indy crossbows
Ktonian Necromancer
Shadow Vestals
Some Extremely Potent Spells:
Tartarian Gate
Summon Skeletons
Thunder Strike
Mother Oak
Cloud Trapeze
Call of the Winds
Summon Air Queen
Summon Water Queen
Forge of the Ancients
Fog Warriors
Body Ethereal
Soul Slay
Bladewind
Summon Earthpower
Flaming Arrows
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April 28th, 2007, 11:31 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Call of the Winds: I hate knocking down castles. I like small armies of relatively elite units, or else regular units with combat mages, and so having to build a bunch of militia to besiege a fortress irritates me. That makes Call of the Winds a great spell. The hawks you get aren't upkeep-free, but they're not expensive, and they appear anywhere you send them. After the siege you can use the commanders as flying shuttles to collect routed troops, ferry gems, carry Wall Shakers quickly to other castles, etc.
Cloud Trapeze is great because anyone who is capable of casting e.g. Shimmering Fields is also capable of dropping it on enemy armies anywhere, before they get a chance to even move. It's a terrific strategic spell in a school that's already nice tactically.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2007, 11:42 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Awesome units/spells
One of my favorite units are those sacred snakes EA C'Tis gets. They're kind of different from everything else, in that it's an animal, and relatively weak, but still really effective with a strong bless. They aren't the best units in the game, but they're a lot of fun to play with.
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You've sailed off the edge of the map--here there be badgers!
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April 28th, 2007, 11:51 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Awesome units/spells
I really like the crossbreeding spells. I'm not saying they're very good, just that I like the idea behind them. For the same reason I also really like summon animals - the stuff you get in different terrain is very interesting.
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April 29th, 2007, 05:30 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Awesome units/spells
I agree, Crossbreeding rocks! Turmoil 3 Luck 3 is perfect for Mictlan, and you can get super-cool early units with this level 3 spell. Size 5 foul beasts, size 4 MV2/14 spiders, a few Life Drain/Leprosy beasts, and of course a ton of weird chaff, that's a nice return for one casting. Sure you could pop out two Frost Fields for about the same cost, but that means you're not blood hunting or researching with that second summoner. Plus even a lowly Mictlan priest can cast Crossbreeding if you're lucky and get one with B1N1.
I'd also add the Mystic/Communion to the awesome units/spells list.
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