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  #1  
Old April 29th, 2007, 12:10 PM

normalphil normalphil is offline
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Default Re: Awesome units/spells

Arssartuts are just a fantastic unit. Perfect medium infantry; if it exists, arssartuts can go out to it and pull it down.
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  #2  
Old April 30th, 2007, 02:17 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Awesome units/spells

A good pretender is the Dogon. It starts with water 2 and dominion 4 as stats, has the fear ability and it can trample. It is easy to get water 9, domion 10, and good gold and production scales using it. So you get a good bless, high income, and a power super combatant all in one.

And to comment on something up above. Yes Arssartuts are a great unit, but they are vunerable to crossbows. But the fact they have a vunerabilty makes them an interesting and well balanced unit. It is one of my favorites.
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  #3  
Old April 30th, 2007, 01:55 PM
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Default Re: Awesome units/spells

Kappas! Underwater, them little fellas rock! Dry land ain't so good though...
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  #4  
Old April 30th, 2007, 02:27 PM
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Default Re: Awesome units/spells

Two global enchantments that I try to cast in (nearly) every game: Gift of Health (GoH) and Forge of the Ancients (FotA).

GoH completely eliminates your main worries about aging. It also allows you to keep those super-elite units rolling without them being crippled by afflictions. Finally, the extra HP in your dominion is very useful for protecting your researchers and support mages from the AI's beloved Seeking Arrows....

FotA is a delightful way to bulk up on magic items in a hurry. The gem savings are astronomical! And the easier forging is nice. (Even if they did nerf it a bit from the Dom1 glory days.) D1 Revenants can spam Skull Mentors with FotA active. 'Nuff said!

Other nifty spells:
Aim / Eagle Eye - Don't overlook these. The coolest spells in the world won't do much if they never hit anyone.
Summon Earthpower - Added Earth magic and more reinvigoration? Yes, please!
Nether Darts - Best when combined with a Spell Focus, a Ring of Sorcery, or some other item to smash through MR.
Shark Attack - The last word in underwater combat.
Astral Window - Cheap information gathering. What's not to like? Cast this spell at every opponent's capital ASAP and re-cast as needed.
Winged Monkeys / Manifestation / Earth Attack / Infernal Disease - Ranked roughly according to their reliability (with Infernal Disease at the top of the list), these spells are great for whacking nasty enemy commanders and/or stranding their armies.
Gateway - The solution to how to reinforce your conquering armies.
Faery Trod - Cheaper than Gateway, but often just as useful. Don't ignore this spell!
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  #5  
Old April 30th, 2007, 02:59 PM
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Default Re: Awesome units/spells

Ghost Riders is awesome. Casting one or two is a nice (and cost effective) distraction for your enemy. And if you have the means to mass cast them (requiring rather steep 6D mages) you can utterly devastate your oponents empire.

Call Horror is similar in principle, but less reliable. One horror can fail to take out 'normal' amounts of PD
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  #6  
Old April 30th, 2007, 03:57 PM
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Default Re: Awesome units/spells

Call of the Wild - For just 15N gems you get a werewolf thug + 20 wolves if cast in a forest. The werewolf can summon allies as well 2 or 3 more wolves per turn.

Awaken Sleeper - The firbolg does it all, good leader, good melee thug, good sharp shooter, keeps the morale of your army up. 10N gems, a steal.

Black Servant - Etheral/stealthy/life drain, what more do you want for 5D gems? Equip with quickness/skull talisman or skullface to get a 1 man army stealthy raider.
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  #7  
Old May 17th, 2007, 01:04 PM

bananafish bananafish is offline
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Default Re: Awesome units/spells

Fang and Fadgamarast (sp?) are my 2 favorite units. Seduce them or charm them, and then steal their scripted commands.

Then you can load up a bunch of cheapy scouts w/ longbows of accuracy or ethereal crossbows and send 'em in against big armies w/ mages

and similarly have flying commanders take out enemy commanders.
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  #8  
Old May 17th, 2007, 03:39 PM
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Default Re: Awesome units/spells

"Steal" their scripted commands? What should that be good for?
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  #9  
Old May 17th, 2007, 03:43 PM

Shovah32 Shovah32 is offline
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Default Re: Awesome units/spells

I believe they are some of the rare units with fire commander(so if you save that command you can copy it to other commanders) just like the dark knight who comes with bogus has the script attack commanders(if you get that on an SC who dosnt buff your enemy is screwed).
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  #10  
Old May 17th, 2007, 03:43 PM
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Default Re: Awesome units/spells

They have DomPPP era scripts, which have things like "Attack Commanders", "Attack Mages", "Fire Commanders" and "Fire Mages" available. They are still in the game, just not available to players anymore, haven't been since DomPPP.
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