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  #1  
Old April 29th, 2007, 09:47 PM
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Default Re: 110 Image Limit... megamod anyway?

Aye, in the perfect sprite thread. I figured a sure way to find out is to bump this and see what DrP has to say.
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Old April 29th, 2007, 11:38 PM
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Default Re: 110 Image Limit... megamod anyway?

I didn't notice gandalf saying it had been resolved. Where did he say that?

He suggested an alternative cause in the original thread - that possibly the game doesn't like duplicate unit names.

That doesn't appear to be the problem, at least on cursory examination. Maybe I'm missing something.
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Old April 29th, 2007, 11:45 PM
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Default Re: 110 Image Limit... megamod anyway?

Quote:
I think he was emphasizing "perfect sprites" rather than "perfect extraction"

and I thought the sprite cap was worked out. Something to do with the order that the commands were put into the mod file?

This is from the perfect sprite extraction thread. I thought maybe I had missed a thread where someone had found a fix to this problem. If you guys are perplexed, then I guess I got my hopes up too soon. /sad in the pants.
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Old April 30th, 2007, 05:44 AM
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Default Re: 110 Image Limit... megamod anyway?

I think Gandalf refers to when I suggested that it was a problem with multiple nations sharing the same name and existing in the same age. I think I used EA and MA Machakas (a mod and the vanilla nation) as an example in that post, although that wouldn't cause a crash because they are in two different ages.
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Old April 30th, 2007, 05:53 AM
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Default Re: 110 Image Limit... megamod anyway?

The image limit in Dominions is 1000 images from enabled mods. So it should be quite a while before you reach that.
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Old April 30th, 2007, 06:58 AM

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Default Re: 110 Image Limit... megamod anyway?

Despite the evidence to the contrary? What else could the problem be DrP? Any ideas?

I'm not actually that fussed because I've yet to run into this issue, but I can see it being aggravating in the future, when I try to get all the LA nations I like working together and CBM balanced.
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Old April 30th, 2007, 08:58 AM
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Default Re: 110 Image Limit... megamod anyway?

The limit is theoretically 1000, but that does not mean that it couldn't be broken in some way. It'll get listed later.
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