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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 30th, 2007, 06:24 AM
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Default Re: Gaea, Cradle of Forests (New Version)

Nice changes!

So much for cheesy massed long-range enslave mind using groups of nymphs during battle.

I will practically never use 5 nature gems to get 12 wolves. Compare to Call of the Wild, which I think is a bit pricey at 15N for 20 wolves and a werewolf who can summon infinite wolves at 3 wolves per month. Wolves are not very strong units - they have their uses but I think I would only tend to sometimes choose to use the new wolf pack spell if it cost 1 N or maybe 2N.
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Old April 30th, 2007, 07:08 AM

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Default Re: Gaea, Cradle of Forests (New Version)

The next version of Vaettihiem has a spell calling 7+ wolves for 2 nature gems. I spam it quite a lot, but it's very hard for wolves to be overpowering at any cost.
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Old April 30th, 2007, 12:24 PM
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Default Re: Gaea, Cradle of Forests (New Version)

The usage of Call of the Pack isn't so much getting the wolves as it is having a farsummon that is readily usable by the Nymphs (Nature 3). The spell is mainly intended to take provinces that have no or very little PD present. Getting the units after the fact is icing, or atleast that is the way I see it
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