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  #1  
Old April 30th, 2007, 07:29 AM
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Default Re: Helheim on the March

Two new globals went up this turn... one was Abysia's Looming Hell, a delightful defensive arrangement which no-one could possibly have any problem with. The other was Forge of the Ancients, from Atlantis, again.
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Old April 30th, 2007, 12:38 PM
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Default Re: Helheim on the March

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Sandman said:
Two new globals went up this turn... the other was Forge of the Ancients, from Atlantis, again.
You know what? I would gladly swap that FotA for a global that made mages follow scripts no matter what. My province defense plans where excellent but then the AI overrules them...
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Old April 30th, 2007, 12:52 PM
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Default Re: Helheim on the March

Well, at least your mind duel worked this time. :/
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Old April 30th, 2007, 01:46 PM
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Default Re: Helheim on the March

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Baalz said:
Well, at least your mind duel worked this time. :/
Yea, there is that I suppose, rulebook must be wrong, when theres a tie both mages must survive.
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Old May 1st, 2007, 02:30 AM
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Default Re: Helheim on the March

Reset server to 50hr qh. Sorry, but I'm in my first 'month close' on my first accounting job, I'm afraid the next 3 days are gonna be ugly
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Old May 4th, 2007, 04:47 PM
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Default Re: Helheim on the March

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Turin said:
A warning:
3.08 pretty much broke the mod, because suddenly the itemslot numbers I used are incorrect and now pretty much every hero has two heads. In addition some old age issue showed up, but a fix is on the way.
From the worthy heros mod creator. Just pointing it out as we are using the mod!

Personally, I have nothing against heros with 2 heads...
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Old May 4th, 2007, 09:23 PM
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Default Re: Helheim on the March

Thanks for the heads up - I guess we'll wait for Turin's fix before we move over to 3.08
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