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  #1  
Old April 30th, 2007, 07:59 PM
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Default Re: Turtle power

If Oceania is going to stall for the third time in a row (and that's not counting the previous times) then I'll move for him this turn and find a substitute for the rest of the game.
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Old May 1st, 2007, 06:14 AM
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Default Plankton power

Oceania has always been at war with Oceania! Or something like that anyway.

There is a new leader under the waters. Greetings, landlubbers.
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  #3  
Old May 1st, 2007, 06:32 AM
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Default Re: Plankton power

Y helo thar!
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  #4  
Old May 1st, 2007, 07:04 AM
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Default Re: Plankton power

Xellos has emailed me and said that he has lost interest in Dom3 so vfb is now subbing for him. Good luck to our new player!
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  #5  
Old May 1st, 2007, 08:35 AM
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Default Re: Plankton power

Uz, prophet of Oceania, apologizes for the wave of melancholy that drowned our nation recently, causing a deep slumber.

We have forgotten all our diplomatic obligations such as pacts, treaties, and trade agreements. Please remind us who our friends are, and where our enemies live.

We fear our god has lost his mind, and has been feasting on the flesh of the soiled ones. We hope to be able to persuade him back to the waters soon. What use is a foothold, when you have no feet?

-- Uz
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Old May 1st, 2007, 09:10 AM
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Default Re: Plankton power

[img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img] CRASHING WAVE ROARS [img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img]

Pay no attention to our fool Prophet! I mean no harm to the civilized nations east of my Sanctuary. But I have developed somewhat of a taste for cattle, and the will of a GOD will not be defied by an upstart fish!

-- The Watcher
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  #7  
Old May 3rd, 2007, 02:58 PM
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Default Re: Plankton power

The 3.08 patch is out, discussion here. This is a rather big bugfix on units and some balance fixes aswell. Things that will influence the nations in our current game:
  • Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
  • #siegebonus didn't work (Fixed)
  • Svartalf home only
  • Marverni and me Man temples cost 200
  • Mirror image (and glamour) does not protect units from missiles or magic.
  • Blade wind reduced # o e
  • Flaming arrows increased path lvl.
  • Sloth scale -> 15% / step
  • Ulm EA archers not stealthy.
What is the general consensus on this - don't update at all or update after the next turn?
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