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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 30th, 2007, 11:52 PM

VedalkenBear VedalkenBear is offline
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Default Re: Help really quick... ><

Grrr, this can be really finicky. But thanks, Praetorius, you were correct. It now at least _runs_...

Gotta go check the tutorial thread for the pics. I still have a matte white background on them, and I need to get rid of that, it seems.

Edit: All okay now.
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  #2  
Old May 1st, 2007, 02:06 AM
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Foodstamp Foodstamp is offline
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Default Re: Help really quick... ><

I can tell by the mistakes your making so far that your first modding experience is just like mine was. No holy message, WTF$(#($), forgetting #ends, the whole nine yards. We have all been there.

I have made every mistake you have asked about so far, and then some more on top of that. I think it is what made me able to guess Bandar's problems so easily when he was working on his mod. All I had to do was say "oh yeah, that happened to me once, here is the problem."

Hang with it, it becomes like second nature in no time, and the error messages are surprisingly great for giving hints as to what is wrong.
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Old May 1st, 2007, 02:42 AM

Sombre Sombre is offline
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Default Re: Help really quick... ><

Sometimes you have to hit the modding manual really hard too - it is often a bit confusing but once you work out the format it generally steers you in the right direction.

Looking forward to the end product - I should have a lot of updating to do on the modlist by the end of this week.
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Old May 1st, 2007, 03:55 AM
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Edi Edi is offline
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Default Re: Help really quick... ><

These issues will in all probability not yet be addressed in the next patch, but I'll gather the lot of them to a modding issues shortlist and put them in a bit of a spotlight so we can hopefully get armor assignment by number, startsite assignment by number and on the map side, item assignment by number.
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