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May 1st, 2007, 01:08 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Nodes
I always mod for EA, because eventually my version of the game is going to be one era, all my custom nations playable. 11 down, a gazillion more to go.
As far as you redoing the mod, that is fine with me. I am going to release it as close to the original MOM as possible, which means it is going to be pretty barebones unit wise, especially in the magic department. Your welcome to pick through the buttload of scripting and create a mod better suited for dominions out of it.
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May 1st, 2007, 01:40 AM
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BANNED USER
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Re: Nodes
You've done 11 custom nations? Gwaii, Gaea and,.. 9 mom ones?
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May 1st, 2007, 01:55 AM
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Major General
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Re: Nodes
8 MOM ones, Haida Gwaii, Gaea...
And two I have never mentioned/released
Mesothalassa "Scourge of the Deep", which is a water nation with an emphasis on golem construction and death magic. The name of the nation comes from a "zone" in the mmorpg Dark Age of Camelot, and most of the units use names from monsters in that zone.
Midgard "Dark Age of Camelot", which is a nation based on the playable races/classes in the Midgard faction of the game Dark Age of Camelot.
So actually I have done 12 nations. The MOM ones lack descriptions. I miscounted my banners when I was counting how many I had done, that is why I said 11. 
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May 1st, 2007, 02:40 AM
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Re: Nodes
Why not release those two others? Just curious.
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May 1st, 2007, 03:15 AM
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Major General
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Join Date: Oct 2006
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Re: Nodes
Honestly, I didn't think anyone would be interested in them. Gaea was gonna be an unreleased one too, but HoneyBadger expressed interest in working on a mod just like it, so I released it in hopes that he could pull ideas for his mod out of it.
It turned out being a good thing, because I like Gaea better after the feedback and changes.
I will look into releasing Mesothalassa pretty soon. I haven't play tested it enough and my game crashed one time with the AI controlling it, so I need to make sure it was a random bug and not a modding issue. It uses all ingame graphics, but I am a graphic making fool now, so I may do some graphics for it first 
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May 1st, 2007, 03:18 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Nodes
I think the more the merrier when it comes to mods. There are enough now that no-one is going to have the time to try them all, but ones that are plain cool, fun or interesting are always going to get people looking to change and improve them.
Feedback does wonders for mods. That's why I think the people who play the mods are just as important as those who make them.
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May 1st, 2007, 03:59 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Nodes
Oh, Watchers for the Sorcery node! They fire lighting at the enemies!
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