|
|
|
|
 |

May 1st, 2007, 09:10 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Plankton power
[img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img] CRASHING WAVE ROARS [img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img]
Pay no attention to our fool Prophet! I mean no harm to the civilized nations east of my Sanctuary. But I have developed somewhat of a taste for cattle, and the will of a GOD will not be defied by an upstart fish!
-- The Watcher
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

May 3rd, 2007, 02:58 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Plankton power
The 3.08 patch is out, discussion here. This is a rather big bugfix on units and some balance fixes aswell. Things that will influence the nations in our current game: - Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
- #siegebonus didn't work (Fixed)
- Svartalf home only
- Marverni and me Man temples cost 200
- Mirror image (and glamour) does not protect units from missiles or magic.
- Blade wind reduced # o e
- Flaming arrows increased path lvl.
- Sloth scale -> 15% / step
- Ulm EA archers not stealthy.
What is the general consensus on this - don't update at all or update after the next turn?
|

May 3rd, 2007, 03:02 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Plankton power
Generally speaking I'm in favor of updating all games after a patch, after all, bug fixes are allways usefull, and it cuts down on the hassle of having to play with 2 different versions. And I say this playing Helheim in another game... :insertsomecryingguyemoticonthatforsomereasondoesn 'tseemtobeavailableontheseboards:
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

May 3rd, 2007, 03:12 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Plankton power
Yes, the Heims are going to be seriously handicapped by this, while Marverni can frolic. Making the sloth scale 50% worse than it already was before is going to hurt some people, too, since you couldn't see this coming during pretender creation.
If people want to play the game in the way like they signed up for, that's okay by me, just wanted to know what you want.
|

May 3rd, 2007, 10:45 PM
|
|
Corporal
|
|
Join Date: May 2007
Posts: 129
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Plankton power
Agartha here (yeah, finally thought I'd register on the boards). I'm all for taking the patch, but we'll see what some of the Sloth folks have to say.
|

May 3rd, 2007, 10:56 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Game Version
I'd like to update to 3.08, even though it will hurt me slightly with the sloth scales. I've got a couple other games on the go, and I'd like to avoid having to remember which client to run.
I guess we really need to hear from the Vanir, since they may be affected the most by the patch.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

May 4th, 2007, 04:22 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Game Version
I agree, the Heims should really say if they want to play the game the "new" way or like they signed up for it. Vanheim, Helheim, hello? Oh, and hi Randvek!
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|