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May 1st, 2007, 02:57 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: 110 Image Limit... megamod anyway?
Johan might have increased the sprite size, resolution, colors for Dom3 but not tested as much as we are. He is still using batches of his old sprites. And a linux. It might work fine for 1000 of HIS sprites. 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 1st, 2007, 03:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: 110 Image Limit... megamod anyway?
It should be possible (for someone other than me) to script up a mod generation script that duplicates a sprite 100 under 100 new names. Try it for different kinds of sprites.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 1st, 2007, 03:33 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: 110 Image Limit... megamod anyway?
The mod I just posted uses the same name for each of the 700 sprites, but it's the "same" sprite every time (but loaded individually rather than duplicated with copyspr.)
What exactly do you want me to test?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 1st, 2007, 03:34 PM
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BANNED USER
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Join Date: Feb 2007
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Re: 110 Image Limit... megamod anyway?
Different sized sprites? Two colour vs coloured?
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May 1st, 2007, 03:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: 110 Image Limit... megamod anyway?
Im not sure of the diff between dom2 sprites and dom3. Didnt we get a bigger size allowed and more colors?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 7th, 2007, 07:15 AM
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General
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Join Date: Feb 2007
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Re: 110 Image Limit... megamod anyway?
Just saw this in the bug thread. As I want to host a game of the CBM LA mod nations I created some kind of "megamod" as you call it and I did not have problems even with the > 300 custom sprites that I used. Or is this about all units being in a battle at the same time? I have, however, gotten "Nagot gick Fel: spritenbr too high" errors when I removed sprites from some new units.
What I noticed is that there seems to be a limit to the number of custom description texts. See my bug entry .
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June 7th, 2007, 07:54 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: 110 Image Limit... megamod anyway?
Ah, thanks for reminding me and pointing this out, Ich. I'll update that bug entry to reflect this new discovery.
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