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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 1st, 2007, 08:09 PM

Xietor Xietor is offline
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Default Re: Beowulf Mod-MA Man

The final version of Beowulf, 1.2 is attached.

Beowulf's slot bug was fixed(thank you Endoperez), and his chain mail of displacement was replaced with a common bronze cuirass found on some infantry.

The net sum of the nerfs to Beowulf have reduced his starting protection from 28 to a modest 16 for his body. His defense has been lowered significantly by the change from chain mail of displacement to the bronze cuirass.

The great thing is the bronze cuirass and gold shield match his graphic!

Beowulf with better items is capable of being a thug that can take a province solo, but it would be a great risk to the hero to try it with his starting equipment. In fact, in all the tests I did with starting pd 6 that i typically use,
he did not come close to taking a province solo.

Look for Beowulf, and other epic heroes in the upcoming Epic Hero Mod, the aim of which is to provide a unique epic hero at the start for each MA race.
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Old May 1st, 2007, 10:56 PM

BandarLover BandarLover is offline
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Default Re: Beowulf Mod-MA Man

Xietor asked me to post this so I guess I will. Here is my background story for an angel hero for Pythium:


While the Pantokrator ruled, contact between mortals and angels was prohibited. However, during Pythium's violent split with Ermor, one angel forsook his place and came to Pythium's aid in their darkest time of need. Despite Pythium's reverance of angels - or because of it - the angel was struck mute by the Pantokrator and his name taken away from him. Even after the Pantokrator's sudden disappearance, Nameless wanders the mortal realm still. Legend holds that he will always come to Pythium's aid, regardless of the cost to himself.
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