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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 2nd, 2007, 09:19 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

Yay . Also the anti-undead archers(cant think of the name) dont seem to have any projectile visual(they still do damage. just dont see any arrows). The mods looking nice, undead get demolished by W9 sacreds+anti undead archers(39 damage vrs undead with each shot ) and regular units dont do much better due to insane battle magic(the A2F2 100% FA random seraphs are amazing in combat) and tough raptors.

Im having fun with this mod but feel it may be a little bit overpowered.
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