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  #1  
Old May 3rd, 2007, 08:42 AM
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Default Re: Hover Hover Hovercraft!

I agree with Mark, creating a new movement class would allow more flexibility in what is hovercraft and what isn't. I also agree that this kind of modification has chances of breaking the whole code down...
That would even allow putting hover-units in the same buy list as non-hover ones if needed (I can't figure out where that could be needed except maybe if you want to collapse together hull- and hover-based landing crafts).
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Old May 3rd, 2007, 05:15 PM
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Default Re: Hover Hover Hovercraft!

Yeah OK . I did forget to added some descriptive text to the GG as to how terrain affects hovercraft. It slipped off the radar so to speak. It wasn't a delibrate oversight.

I REALLY do not get the comment....

Quote:
"Playing around with MOBhack....caused the discovery that Class 239 enables the hover effect."
Yeah well that's the class that all the hovercraft in the game uses now so it's a safe bet that the class that would "enables the hover effect."...

Please note, NOBODY had an "bright ideas" about how hovercraft should be handled previously to this and they have been in the OOB since Sp2 was released using the "amphibian" classes with all the drawback of associated with that AND if you check out the "Military Hovercrafts " thread I started in the OOB's section you'll see NO feedback whatsoever. So how much REAL interest was there ??? None.

NO there will not be a "10 Hovercraft" moveclass. If that were easily done it would have been done this time and saved us the bother of using an unused class but using the unused class WAS the only real option so what you see is what you get and as as "Suhiir" noted really small hovercrafts are not being used by anyone so there is ZERO point in even considering this. Hovercrafts don't go into treed hexes . Period

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Old May 3rd, 2007, 09:25 PM
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Default Re: Hover Hover Hovercraft!

Quote:
DRG said:
Please note, NOBODY had an "bright ideas" about how hovercraft should be handled previously to this and they have been in the OOB since Sp2 was released using the "amphibian" classes with all the drawback of associated with that AND if you check out the "Military Hovercrafts " thread I started in the OOB's section you'll see NO feedback whatsoever. So how much REAL interest was there ??? None.

Don
As per your request, I did ask some friends who might know. unfortunately none had been near a Griffon, so I had no data to add.
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Old May 5th, 2007, 12:04 PM
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Default Re: Hover Hover Hovercraft!


Yes, and I do appreciate that you asked around but the end result, even with this inquiry, was no feedback on the questions I asked

Don
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Old June 2nd, 2007, 02:01 AM

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Default Re: Hover Hover Hovercraft!

The hovercraft in the game are really great. They add an additional dimension to the game. Just a small note on the US Navy LCAC. These large hovercraft are able to carry the current (and I expect the next) AAV. The game currently does not allow for hovercraft to carry any type of amphibians. Prior to the development of the AAAV/EFV, there was a plan to use LCACs to carry amtracs for Over the Horizon assaults (since they have a water speed and range greater than the amtrac).
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Old June 4th, 2007, 12:44 PM
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Default Re: Hover Hover Hovercraft!

I know an LCAC could carry an M60 tank. Since we didn't have the M1 when I was in Norfolk I don't know if they can carry one of those. But that's a matter of mass not size. Unless the new EFV weighs more then an M60 did (witch it doesn't) there would be no problem carrying them. Tho I'm not sure if they could handle more then one due to the size of the well deck.
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Old June 5th, 2007, 02:41 AM

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Default Re: Hover Hover Hovercraft!

Shuhiir, you are correct about the capacity of the LCAC. It can carry the M1A1, and the AAV. So it should have no problem carrying the EFV, however only one of them. I think it can also carry four LAVs.
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