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  #1  
Old May 3rd, 2007, 09:19 AM

Xietor Xietor is offline
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Default Re: T\'ien Chi possibilities

Is there a way to have a Hero Cast "Battleshout?" It would have the same effect as fanaticism but I do not want to give the hero any magical paths or priestly abilities.

Sort of an innate ability of a good leader in combat to inspire his troops. I am aware, of course, of a battle standard. But I wanted the fanaticism effect.
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  #2  
Old May 3rd, 2007, 09:44 AM
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Default Re: T\'ien Chi possibilities

I *believe* that the internal code supports autospells which are cast at the start of combat (for example, the Goat Sun's ability to cast Heat from Hell every battle.)

However, you can't currently access it through mod script, and I'm not sure if the internal code supports persistent instant spells (Fanatacism, Army of Gold) or only battlefield enchantments (Heat from Hell, Storm.)

I believe that the artifact luck sword (forget the name) actually gives all of your units luck, rather than putting up an enchantment that makes them lucky. That's an item but I'd expect that the internal code supports the same thing on units.

Anyway, it's in the modders wishlist, you could second the request if you wanted.
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  #3  
Old May 3rd, 2007, 05:41 PM

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Default Re: T\'ien Chi possibilities

I keep getting an error message "baddomsummon after I aded this:

domsummon2 "Ice Imp"

#end

#newmonster 2540
#name "Ice Imp"
#descr. "The Ice Imp is a lowly devil summoned from a frigid plane of the Netherworld, a region of mountainous glaciers and ice floes. A sacrifice of virgins and skill in blood magic is required to bring the Ice Imps to this Plane. Born of the deathly cold, Ice Imps are resistant to cold and susceptible to fire."
#copyspr 303
#size 1
#hp 8
#prot 6
#att 11
#def 13
#mor 9
#enc 1
#str 9
#mr 13
#prec 10
#ap 7
#mapmove 3
#flying
#cold res 100
#fire res -50
#demon
#neednoteat
#startage 350
#maxage 1000
#gcost 1

#weapon "claws"

#end

anyone see the problem?
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  #4  
Old May 3rd, 2007, 06:00 PM
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Default Re: T\'ien Chi possibilities

Have you created the Ice Imp before it's referenced by the summoner? If it's after the summoner in the text file, it doesn't exist when the game finds that #domsummon2 line...

Also, check out the description of Frost Fiends. IIRC, the icy realm is Cocytos. Also, I don't think Dominions has Planes with a capital P.
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Old May 3rd, 2007, 06:38 PM

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Default Re: T\'ien Chi possibilities

You are a friggin genius. That was the problem and i would never have guessed because i have another hero using the #makemonster command for a monster I create after he is done. So it is a bit weird the makemonster and domsummon work a bit differently in the order they read.

You are also correct about the descriptions on the frost devils, and i changed the Ice Imp to be consistent. I was using DnD thinking that had a frozen plane of Hell.

The Ice Imp will have his own sprite image reflecting that he is frozen and not a fire being, but i just copied the imp image to test out the balance of the thing.
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Old May 3rd, 2007, 06:40 PM
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Default Re: T\'ien Chi possibilities

xietor, Your ice imp is done. Check your email

Endo, check your PMs!
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Old May 3rd, 2007, 06:56 PM

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Default Re: T\'ien Chi possibilities

/hug foodstamp The ice imp sprite was the last thing i needed to get my 1st 3 heroes finished.

Endoperez has one in the works. When we get all 4 into the the Epic Heroes Mod, we will release a beta version so the Epic Heroes can be taken for a spin.

After all the nerfs i did on beowulf, i played him a good bit and he kept dying in melee combat when his cowardly friends fled.

So I changed him some, and you can look at him in my soon to be posted beowulf 1.4.

His standard +25 was removed as it did not seem to make much difference anyway, and he was given an additional weapon, the longbow of accuracy, so he could actively participate in battle a bit more safely back with the longbows, rather then mixed in with the tower guards and wardens.


He was also given a makemonster command and he makes an entirely new thematic unit that was researched from the book Beowulf itself. The units are real, the nation is real.

Kristopher may even recognize them if he is up on his Nordic history! They are fierce, because that is the way they actually were.

The reason he was given a makemonster ability is so he can do something constructive at a castle. The casting heroes can research, hunt for gems, and forge items, a melee only hero can patrol(how exciting). So I borrowed the idea from Arrlen and he summons consistently with Arralen's Black Duke of Ulm in his Black Steel Ulm mod. The difference is Beowulf is the only unit that can summon, so it is not unbalanced.

Beowulf is the epic hero of Man, and his monstermaking ability makes him more fun, as i think the new units he summons are fun-and quite useful.
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