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  #1  
Old May 3rd, 2007, 01:40 PM

thejeff thejeff is offline
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Default Re: Mirror image (and glamour) does not protect un

Magic I can understand, but missiles seem odd. Though I guess if you assume the archer is just firing at the squad and there are 2 Van and their images in the square the arrow hits, the image will have no effect on whether one of the Van is actually hit. Makes sense. I've talked my self into it.

It would be nice if, in that case it didn't break the glamour.
I assume it does?

My suspicion is it's too much of a nerf, but we'll see.
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  #2  
Old May 3rd, 2007, 01:43 PM

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Default Re: Mirror image (and glamour) does not protect un

It sounds like it is a definite attempt to give nations a response to an early Van rush. Whether or not it works as such still remains to be seen, but I think that it at least shows that IW recognizes the problem and is working on it.
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  #3  
Old May 3rd, 2007, 01:46 PM
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Default Re: Mirror image (and glamour) does not protect un

It means that you are strongly encouraged to purchase cheap militia as screening troops (or serf warriors) and run them like dogs before your main army.

It's a nerf that can be worked around with good tactics.

Retricted svartalfs to the capital was actually more important fix, IMO. Those little guys are *insane*.
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  #4  
Old May 3rd, 2007, 01:50 PM
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Default Re: Mirror image (and glamour) does not protect un

*chuckle* I find it kind of amusing that there are already camps of "too much" and "not enough" -- for the not enough crowd, you don't figure that archer-heavy nations will wreak havoc on Helhirdlings now, esp. with screening troops who're more heavily armored than militias?
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  #5  
Old May 3rd, 2007, 02:41 PM
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Default Badger\'s really nuts over this scale-mail thing.

It's definitely a big change. A good change? definitely!

Ideally-concerning the "missles breaking glamour" question: I think it should be range-based. Like, at greater than 30 simulated yards an arrow can hit and do damage but doesn't break the glamour, while at less than 30 simulated yards it does. That way, you can't take away all of Helheim's edge in a battle immediately, just by massing longbows.

I think it's important to leave them an "out" of this nature, just because it encourages a careful strategy when using them or fighting against them, rather than simply punishing them for having been too powerful for too long.

As per the resource cost for light scale-mail: I'd just like to have a few (too many) words on that, a bit off-topic, though it may be.

If you want to increase the resource-cost for light scale-mail, that's fine, I don't have a problem with that, but please, please, please! If you're going to do that, please give scale-mail of comparable quality a significant protection bonus over chainmail. Scale-mail is just better. High quality scale-mail is a LOT better.

The only "expert" who ever thought any differently was, apparently, Gary Gygax, and this is a sad, misguided, pitiful remnant of D&D and before that, Tolkien, and before that, the western world's psychological superiority complex, furthered by the kind of wishful thinkers who wanted to believe chainmail-which they viewed as European, was better than scalemail-which they viewed as Middle-Eastern. It is, indeed, a conspiracy!

Yes, I am very much a scale mail FANATIC.
But, atleast, I'm on the side of the facts.

If you still don't agree about scalemail, consider that a suit of scalemail armour can incorporate chainmail mesh into the design-for added flexibility and increased protection over vulnerable spots-and still be scalemail armour.

If you're still not convinced...well...you wouldn't want me to come to your house and pass out flyers, now, would you?
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  #6  
Old May 3rd, 2007, 03:23 PM

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Default Re: Badger\'s really nuts over this scale-mail thing.

Badger: Could you provide some _reasons_ as to why it's better? I don't disagree with you, but your post gives no reason as to why it's better.
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  #7  
Old May 3rd, 2007, 03:26 PM
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Default Re: Badger\'s really nuts over this scale-mail thin

I can see where this is going...
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  #8  
Old May 3rd, 2007, 03:32 PM
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Default Re: Badger\'s really nuts over this scale-mail thin

Straight outta the ole PHB.

Scale Mail +4 armor +3 max dex -4 armor check penalty

Chain Mail +5 armor +2 max dex -5 armor check penalty

So there you have it, scale mail is lighter and better for quick, nimble people. Chain mail is heavier and better for no so quick people.
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Old May 3rd, 2007, 03:49 PM
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Default Re: Badger\'s really nuts over this scale-mail thin

Don't chain me to chain when I'm scaled for scale.
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Old May 3rd, 2007, 03:49 PM
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Default Re: Badger\'s really nuts over this scale-mail thin

Scale mail is better because when well made, it provides equal protection for less weight than chain mail and actually better protection against bludgeoning weapons. Chain mail can actually exacerbate bludgeoning injuries with the links driven into flesh and worsening the damage.

Secondly, scale mail provides far better weight distribution, meaning it is less cumbersome for the same weight and easier to move in. Some stat adjustment would indeed be in order.

It is also a historical fact that plate armors were less cumbersome than chain mail, since they also provide the same better weight distribution and are no halfway as cumbersome as most role playing game systems, especially D&D, would lead you to believe. Unless of course we're talking about tournament plate, which is a chapter in and of itself, far heavier and primarily intended to prevent accidental fatalities. It was never used on the battlefield due to the incredible weight.
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