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May 3rd, 2007, 07:59 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Yay! first to write about this!
A new version of this mod will be up soon with a fix to the headslot issue introduced in 3.08.
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May 3rd, 2007, 09:48 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: Yay! first to write about this!
What's so wrong about two-headed Dryads? lol 
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May 7th, 2007, 02:20 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Yay! first to write about this!
Dryads have lost a head!
3.08 compatible version is attached to the original post, enjoy!
I will be working on an overhaul of this nation in the future. I plan to replace the in game graphics and some of the exterior graphics with new custom graphics, as well as adding more summon units and tweaking some existing spells.
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June 24th, 2007, 08:49 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Yay! first to write about this!
Without combing the thread for spoilers, am I supposed to not have any commanders with map move AND magical leadership?
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June 24th, 2007, 11:44 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Yay! first to write about this!
yup  . I will give you a hint though. Summon Nymphs and have them "persuade" commanders to join your forces. Since you did not want to read through the thread, the nation is supposed to play different than any other nation and be very challenging for a human player. The AI ignores the 0 map movement and plays this nation quite well if you want to use it as an enemy in SP games.
P.S. The Change to swarm pretty much broke one of the national spells as far as balance goes. When I update the graphics and overhaul the spells, I will be fixing that.
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June 25th, 2007, 03:49 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Yay! first to write about this!
Thank you for your answer. So no magical leadership. I was confused because I misread the following to hint that there was magical AND mobile leadership. There is certainly pleny of magical leadership, just not mobile. Thanks for clarifying, guess I have to go find and seduce the wolf tribe now. Unfortunately, all I've found are the Amazonian women, and they don't swing that way.
"In order to lead your nonmagical freespawns, you will have to use creative thinking involving the Nymph commander."
Any chance of talking you into modding in an equivalent male commander so I can seduce those hetero amazons?
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June 25th, 2007, 04:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Yay! first to write about this!
No way seducing women ATM. The only way to get women (besides the expensive Charm and other such ways) is Belial the Lord of Corruption, who has the Dominate Monster ability.
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June 25th, 2007, 04:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Yay! first to write about this!
Quote:
Foodstamp said:
The AI ignores the 0 map movement and plays this nation quite well if you want to use it as an enemy in SP games.
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Thank you for that. We can always use more nations that make use of AI pros and cons.
It would be fun to play with this one set as allies to Pangaea and Oceania. A 3-way empire to play against.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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