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May 4th, 2007, 11:16 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Newb Network EA Aran (Full)
lch said:
Quote:
Good, I have these in my game aswell and I'm surprised that they do anything even if you didn't intend to have them as victory condition. How come that do they pop up on the map? Can they be turned off at all?
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I tried to do this in the .map but it didn't help, I still got crowns:
#victorycondition 0
Quote:
I no longer need this filesystem-based method since I found on this board how to request the turn status from the server remotely just like the client does nowadays, though.
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I'd love to do that! Is that what the scripts in your dom3stats-1.0.rar do now? If not, can you please point me to the thread?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 4th, 2007, 11:42 AM
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Newb Network EA Aran (Full)
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vfb said:
Quote:
lch said:
I no longer need this filesystem-based method since I found on this board how to request the turn status from the server remotely just like the client does nowadays, though.
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I'd love to do that! Is that what the scripts in your dom3stats-1.0.rar do now? If not, can you please point me to the thread?
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I'm still working on it, it will take some more days to release. I have working proof-of-concept code, though. At the meantime, you could use the filebased version. I intend to make them compatible with each other in a sense that you can plug the socket-based code where you were using the filesystem-based code before and vice versa.
I've got the link to the thread where JK describes the communication protocol from MarcinM who created the Dom3 Status monitor which I "fixed" for Linux/Mono. WraithLord programmed a command-line interface coded in Python, too, which is sadly only released in binary format.
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May 4th, 2007, 07:06 PM
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Newb Network EA Aran (Full)
Thanks, Ich!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 4th, 2007, 07:11 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: Newb Network EA Aran (Full)
Will this be getting it's own thread?
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May 4th, 2007, 07:18 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Newb Network EA Aran (Full)
If you mean vfb's new game, then yes, he already has a new thread. Or do you mean my "remote PHP stats" script?
EDIT: Nevermind, I noticed that you're already playing in that game aswell. How many games are you playing simultaneously?? I'm limiting myself to four, and it already makes my mind boggle. You should restrict yourself to playing fewer games and doing more awesome write-ups! 
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May 4th, 2007, 07:58 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: Newb Network EA Aran (Full)
All i really have time for are turns it seems. I try not to over think my games so my turns generally go quick. My write-ups take several hours a piece, and those are short compared to the other crap I write. I think I'm playing four right now, with two more possibly atarting soon. 
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