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Old May 4th, 2007, 02:20 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: SE IV: The Antarans of MOO2

Hi Ed,

I have seen you quite a bit on the forums and thank you for your insights. Looking at your posts in the past (and you bet I looked at your Antares alpha mod), you are a bigger fan of MOO than even I am.

As for the techs, the Death Ray is a tough one for me, although I thought I saw Bearclaw had one in his DN Mod as an Ancient Unique Tech. The Quantum Detonator, Patticle Beam, Interphased Drive and Xentronium Armor are all reletively easy to duplicate. The Damper Field I would like to ask for CK's input on, I think. What about the Spacial Compressor?

A little off topic, but I also have roots in Cincinnati (namely friends/family in NKY). What is your favorite chili?

Lastly, I have been working on a quadrant mod (about 70% done) which converts each system into a sector, with 3-12 systems per sector (the planets are stacked one on top of another like BotF). Specials are edited in via the map editor .

GB
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Old May 4th, 2007, 02:39 PM
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Ed Kolis Ed Kolis is offline
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Default Re: SE IV: The Antarans of MOO2

Ah yes, the Antares mod... hehe, the one that never got anywhere, the one that got attempted several times for both SE4 and SE5...

Hmm, spatial compressor... I forgot about that one... that's the one that damages all ships within 2 squares, right? Don't think you could really emulate that in either SE4 or SE5 (no AoE weapons), but you could always make it a point defense weapon which targets ships instead of seekers (though I think that doesn't quite work properly in SE4 - it refuses to fire in tactical combat or something)...

Chili? Well, I'm a vegetarian so I like bean chili

Hmm, a quadrant mod which turns systems into sectors? So you basically have in each SE4 system a bunch of stars, and in each sector with a star you have planets just like the moons are done in stock SE4? Sounds interesting, especially with the promise of super-huge systems that are possible in SE5! (Just don't forget to remove the star-destroyer weapons, or else you will blow up a whole BUNCH of stars at once! )
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Old May 4th, 2007, 03:13 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: SE IV: The Antarans of MOO2

Hi Ed,

Thanks for the info. It looks like I just will have to match some of the techs as close as possible. As for SE V, I bought it when it first came out (I pre-ordered it) and have been waiting for the patches. Although there have been many upgrades with SE V vis a vis SE IV, I do not like the componant placement on ship design (too much micromanagement--I know if you do not like micromanagement, then why SE? I like a balance). Like many other posters on the forum, I am waiting patiently. As for my Zerg post, I would have thought there would have been an AI (building carrier ships with fighters using ramming tactics)...


GB
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Old May 6th, 2007, 12:30 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: SE IV: The Antarans of MOO2

Quote:
Ed Kolis said:

Hmm, a quadrant mod which turns systems into sectors? So you basically have in each SE4 system a bunch of stars, and in each sector with a star you have planets just like the moons are done in stock SE4? Sounds interesting, especially with the promise of super-huge systems that are possible in SE5! (Just don't forget to remove the star-destroyer weapons, or else you will blow up a whole BUNCH of stars at once! )
Do you think the community would have an interest in this for SE IV? I would credit Geoschmo for the inspiration... I would not mess with the stock tech tree at all, but besides the star destroyer weapons, propulsion would need to be tweaked (as mentioned before) as well as anything resource generation related (ala Broussard Collector).

GB
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