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  #1  
Old March 10th, 2008, 10:42 PM
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Default Re: Rohan! version 1.01 (Hot Fix, balance changes)

Hey it looks like a cool mod!

Quote:
Foodstamp said:
Cons:
Lacks high powered mages

Maybe you could make Wormtongue or Saruman recruitable to remedy this? If nothing else, they can help catch arrows!
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  #2  
Old June 27th, 2008, 12:31 AM

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Default Re: Rohan! version 1.01 (Hot Fix, balance changes)

i am not sure if this has been done or suggested before but a national spell could be the mustering of rohan. Where they get an above normal amount of their riders for a good price of course. You could give rohan Gandalf cause he did help them alot and he could be riding that white horse of his.
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Old June 27th, 2008, 02:06 AM

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Default Re: Rohan! version 1.01 (Hot Fix, balance changes)

Quote:

Maybe you could make Wormtongue or Saruman recruitable to remedy this? If nothing else, they can help catch arrows!
Why would you make the two enemy mages recruitable by Rohan? Gandalf could possibly fit thematically.
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Old June 27th, 2008, 05:05 PM

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Default Re: Rohan! version 1.01 (Hot Fix, balance changes)

if you put wormtongue in the game rohan would be a cripple of a nation because wormtongue was sarumans agent.
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Old May 22nd, 2010, 10:04 PM
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Default Re: Rohan! version 1.01 (Hot Fix, balance changes)

New Version! See Original Post.
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Old June 30th, 2010, 04:35 PM

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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

I'm checking these guys out for what I hope to be my first "start2finish" game. 15 turns in and love my Riders :-)
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  #7  
Old July 9th, 2010, 09:23 PM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

Good deal . Let me know how the game pans out. I've been real busy lately but I will try to check in here to see your progress!
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Old July 25th, 2010, 01:44 PM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

I seem to recall there being a brief period of time when Rohorrim throne was usurped by Wulf of dunland.

You could possibly add more diversity to the nation by setting it during Wulf's reign, making Wulf your unique starting King, and adding Dunlending influences.

Also wasn't Dunharrow used as a refuge by Rohan? (memory fading), if so you've got contact with the oathbreakers (army of the dead) in dunharrow which would allow you to add death magic to the nation. Problem is that the oathbreakers bow only to the heir of isildor...isildor was both gondorian(not rohirrim) and I believe after the time of wulf.

well there's 2 ideas atleast, you may try Wulf's Rohan/Dunland route which since the dunlendings fought for Sauron may allow you to thematically use Rohirrim cavalry alongside mordor forces (pushing it a bit I think though)

or you could go the 'Ally of Gondor' route giving access to the army of the dead (who as it happens were of dunlending heritage), through maybe a hero or unique summon who could freespawn oathbreakers and had some access to death magic. And hell you could even add some gondorian infantry (without making em too good, keep cavalry as the focus but have gondorians for flavour).

I know both ideas are stretching it a bit as the focus is on Rohan, however I'm not sure how else you could balance out the limited magic whilst keeping somewhat thematic and staying true to the lotr representations of rohan.
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Old July 26th, 2010, 09:26 PM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

Nikelaos,

TY for the ideas! Any further work I do to this mod will be adding a spell or two and a couple of more heroes.
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  #10  
Old July 27th, 2010, 05:53 AM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

np, it's my pleasure

I'm also planning on beggining work on a mod of my own soon, and morally I can't expect similar help without dishing out some first... go Karma!
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