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May 7th, 2007, 01:57 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Rohan! version 1.00
Only taken a very brief look so far, but looks very cool.  The idea of the King as starting commander is great.
But, I have to ask, why EA? Rohan would seem to fit into MA far better from pretty much every angle I can think of.
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May 7th, 2007, 02:11 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Rohan! version 1.00
Aye it would definitely fit better in another era. Feel free to change it. I play all my custom nations in EA so I can play them in the same game.
To change the nation to another era, open the rohan.dm file with notepad, look for #era 1, change that to #era 2 (or 3) depending on the era you want to play the nation in.
That reminds me! This nation replaces MA Vanheim. Sorry I had to replace a nation, but I am up to 14 nations now, so I am having to eliminate existing ones  .
Enjoy 
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May 8th, 2007, 08:29 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: Rohan! version 1.00
DUUHN DUHN DUH-DUH-DUUHN!! It's more effective if you HEAR me trying to sing the LoTR theme...on second thought, no it's not.
Been playing a small game with this mod and Sombre's Arga Dis mod (will post my thoughts on that one later). Back to Rohan mod.
Excellent job on the graphics Foodstamp. You'd never know that this is your first real attempt at making your own graphics from scratch. Love the King unit as a starting commander.
I still don't really have thoughts on balance. I didn't notice anything being particularly overpowered or too expensive. Militia with some decent moral is nice. I think this is the first nation I've actually intentionally bought militia.
Great job, is what I'm driving at. Maybe some summons or other nation specific spells in a future release would help give it even more unique flavor.
Keep up the good work.
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May 8th, 2007, 11:24 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Rohan! version 1.00
I took a look at it briefly, and will give it more play after i finish epic heroes, but here are my thoughts:
Great Graphics, I love the nation flag above each province, and the units, especially the calvary which are the heart of the race.
Starting troops seem well above average, with tough calvary available from turn 1, and I have never seen a castle defense bonus of 37 before, but he is a king!
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- General George Patton Jr.
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May 8th, 2007, 01:24 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Rohan! version 1.00
From the horse's mouth (pardon the pun), "I KNOW HOW TO DEFEND MY OWN KEEP!"
I am glad you guys are liking the mod. The nation is very powerful to begin with. When you start facing combat spells, things begin to get rough though. Size 3 with average MR really hurts these guys.
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May 8th, 2007, 04:50 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Rohan! version 1.00
I am noticing some more item issues that I think are a result of the last patch. Expect an update to this mod soon.
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May 8th, 2007, 05:19 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Rohan! version 1.00
The server is bugging out. I will attach the new version of this mod to the original post as soon as I am able.
Until then, you can download the file from...
Rohan 1.01 
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