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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 7th, 2007, 05:35 PM
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Default Re: NEW MOD: No Independents

Ok, I figured out the issue. For some reason my dominions was recognizing your --(unit description) as part of the #selectmonster command because you had it like this...

#selectmonster (monster number --(monster description.

So I just went through and deleted all the descriptions, problem fixed. I was too lazy to go through and move them above the entries


EDIT:
Now I can't get this mod to work in game. It crashes as soon as I hit end turn. Am I the only person having problems with this mod? Was it tested before it was posted?

The error message I get is "Bad monres" (only your mod going)

EDIT 2: I finally got this mod to work. I pretty much had to rewrite it from scratch. It is very strange that my copy of Dominions is so different than other copies of Dominions that I was the only person that had issues with this mod.
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