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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 8th, 2007, 05:27 PM

quantum_mechani quantum_mechani is offline
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Default Conceptual Balance Mod (and summary file) 1.1

The readmes are unfortunately still mostly for 1.00, but the much requested CB summary file is up to date to 1.1.

An approximate change log from 1.1:

*Fixed some missing national units bugs (flamen and agarthan infantry).

*Finally fixed blowpipe precision bug.

*Seduction ability more likely to succeed.

*Several pretenders now auto summon troops: Lord of the Sky, Lord of the Gates, Celestial General, Lord of War.

*Carrion Woods much easier to cast.

*Polypal mothers can summon gibodai.

*Fairy trod cheaper.

*T'ien Ch'i MA ceremonial masters improved randoms.

*MA Ulm's master smiths higher chance of 3e random.

*Increased price for cheap booster items removed.

*Reduction to order scale income removed.

*Growth gets bonus to direct income instead of pop growth.

*Various redundancies with the 3.08 patch removed.

*New nations updated to CB pricing for light infantry and national troop commanders.

*Yazatas take less research and gems to summon.

*Wild hunt from 30 to 40 gems.

EDIT: Attachments seem to be down, for now you can get the mod here .

Last edited by lch; August 26th, 2008 at 07:59 AM..
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  #2  
Old May 8th, 2007, 05:40 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Mod split into sections. EDIT: For now, get it from here .
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  #3  
Old May 9th, 2007, 09:03 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

I get this error when trying to d/l...

Not Found
The requested URL /threads/uploads/519284-CB_Complete_1.1.zip was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
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  #4  
Old May 9th, 2007, 02:41 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Attachments seem to be not working right now, I edited in links to temporary hosting in my posts in the meantime.
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  #5  
Old May 9th, 2007, 04:15 PM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Attachments have been screwy for a while now, randomly giving errors resulting in nonfunctional links. As far as I understand it, the admin staff are on it.
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  #6  
Old May 10th, 2007, 04:41 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Great work! I'll try it.
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  #7  
Old May 12th, 2007, 09:44 AM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

works very well. I currently try it together with the epic hero mod.
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  #8  
Old May 19th, 2007, 10:08 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Quote:
quantum_mechani said:
Mod split into sections. EDIT: For now, get it from here.
This link has now expired.
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  #9  
Old May 20th, 2007, 01:08 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Ok, reposted, should work again now.
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  #10  
Old May 20th, 2007, 06:39 PM
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Default Re: Conceptual Balance Mod (and summary file) 1.

I have mirrored it here: http://www.mediafire.com/?6yptsysfxzq
This link shouldn't expire.
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