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May 9th, 2007, 07:33 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Random Nations , Late Era (Players Wanted)
Thanks
Ich, i were surprised that i took out your castle that easily. Sure a better setup would had helped you. On the other site my last 5 turns was without much micromanagement. With some more competitive play you would get several earth elemental attacks before i storm the castle (my earth income is somewhat around 400 gems/turn).
I would be happy if we can end this one regulary without using a backup. It should be over in the upcoming turn or the turn after that latest.
Arcane Nexus was casted with 452 astral gems. So 302 additional gems + 5 for 1 additional level. While i got ~200 astral gems from the nexus in the first turns i only got ~100-150/Turn in the last 5 turns.
I build 2 forts on farmlands early. But due the long building time (5 turns) it wasn't that early (turn 11 or 12?). I also started a forest fort and found a crystal citadel. I saved some money for doing that and used primary my awe/fear cyclop for early expanding.
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May 9th, 2007, 09:14 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Random Nations , Late Era (Players Wanted)
Quote:
calmon said:
Ich, i were surprised that i took out your castle that easily. Sure a better setup would had helped you.
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As I said, I didn't get to upload my turn in time. None of the units or commanders were scripted, most of the units were not even assigned to a commander. That's why I'd want to see what the "real" battle would have looked like, when I would maybe have snatched away some of those iron dragons from you, especially after buffing from yourself.
Quote:
calmon said:
I would be happy if we can end this one regulary without using a backup. It should be over in the upcoming turn or the turn after that latest.
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I don't want to reset the game, I just want to process the turn myself to see what the battle would have looked like. I think I'm the only one who is still playing except you, maybe Jomon still plays, too. But the others seem either finished, AI, or stalling.
Quote:
calmon said:
Arcane Nexus was casted with 452 astral gems. So 302 additional gems + 5 for 1 additional level. While i got ~200 astral gems from the nexus in the first turns i only got ~100-150/Turn in the last 5 turns.
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Hah, that means we would have theoretically been able to dispell it, but didn't expect it to have that many additional gems.
Quote:
calmon said:
I build 2 forts on farmlands early. But due the long building time (5 turns) it wasn't that early (turn 11 or 12?). I also started a forest fort and found a crystal citadel. I saved some money for doing that and used primary my awe/fear cyclop for early expanding.
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Well, it was still surprising that you got three forts up so early, each one a turn after the next. I was hit by a plague in my capital on turn 2 (and another one some turns later, I had less pop in my capital then than in some of the other provinces) so I had money problems all the time. If you found one of the forts by a site, could use your pretender for expansion and put all the money into early forts then that explains it a little, yeah.
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May 9th, 2007, 10:52 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Random Nations , Late Era (Players Wanted)
Hey hey, I am playing! We have long known Marignon will win, but wanted to see the destruction of Man and Abysia. As we speak we are playing with their skulls, the fools. 
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 9th, 2007, 11:04 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Random Nations , Late Era (Players Wanted)
Abysia has already been finished, in case you haven't noticed. At least I am fairly sure that I saw the message that they got dominion killed or something.
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May 9th, 2007, 11:07 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Random Nations , Late Era (Players Wanted)
Both Man and Abysia are gone, thus the skull-playing.
I already voted before to declare Marignon winner, but I'll keep doing my turns as long as the game is still going.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 9th, 2007, 12:18 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Random Nations , Late Era (Players Wanted)
sry for stalling, i set me to AI, but somehow it did not work.
congrats Calmon (somehow you win always  )
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May 10th, 2007, 04:38 PM
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Sergeant
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Join Date: Oct 2006
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Random Nations , Late Era (Players Wanted)
Quote:
Teraswaerto said:
Hey hey, I am playing! We have long known Marignon will win, but wanted to see the destruction of Man and Abysia. As we speak we are playing with their skulls, the fools.
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Fools huh? says the person who refused to join our grand alliance against marignon.
speaking like a true opportunist as you are, my little friend. bear in mind Man and Abysia were long in trouble with Marignon before the petty kingdom of Atlantis was even involved. The truth is, I knew the dominion kill was unavoidable, which was why I sent out my army after you in the last few turns, a rather desperate move I admit, regrettably with the nexus I couldn't create enough water-breathing items, otherwise would have Atlantis utterly destroyed.
Considering I've been quite cruelly manipulating your actions since the beginning (remember the caelum attack and sending you into the sea while I was busy fighting Caelum myself?). you merely got lucky hiding in the sea.
Congrats to Calmon though, honorable player indeed. gg.
__________________
If you gotta shoot, shoot, don't talk.
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May 10th, 2007, 05:59 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Random Nations , Late Era (Players Wanted)
Quote:
Fal said:
Quote:
Teraswaerto said:
Hey hey, I am playing! We have long known Marignon will win, but wanted to see the destruction of Man and Abysia. As we speak we are playing with their skulls, the fools.
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Fools huh? says the person who refused to join our grand alliance against marignon.
Considering I've been quite cruelly manipulating your actions since the beginning (remember the caelum attack and sending you into the sea while I was busy fighting Caelum myself?). you merely got lucky hiding in the sea.
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Much good the alliance did you.
Not really sure what you are talking about there, "sending you into the sea"? Things went bad for Atlantis the moment R'lyeh was spotted right next to us, the early fighting stopped our expansion for a long time and made it easy for Abysia to move in soon after.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 10th, 2007, 08:12 PM
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Sergeant
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Join Date: Oct 2006
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Random Nations , Late Era (Players Wanted)
heh never mind teraswaerto, you've played well, it was fun game.
__________________
If you gotta shoot, shoot, don't talk.
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May 9th, 2007, 06:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Random Nations , Late Era (Players Wanted)
Quote:
calmon said:
Thanks 
Ich, i were surprised that i took out your castle that easily. Sure a better setup would had helped you. On the other site my last 5 turns was without much micromanagement. With some more competitive play you would get several earth elemental attacks before i storm the castle (my earth income is somewhat around 400 gems/turn).
I would be happy if we can end this one regulary without using a backup. It should be over in the upcoming turn or the turn after that latest.
Arcane Nexus was casted with 452 astral gems. So 302 additional gems + 5 for 1 additional level. While i got ~200 astral gems from the nexus in the first turns i only got ~100-150/Turn in the last 5 turns.
I build 2 forts on farmlands early. But due the long building time (5 turns) it wasn't that early (turn 11 or 12?). I also started a forest fort and found a crystal citadel. I saved some money for doing that and used primary my awe/fear cyclop for early expanding.
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I'd be interested to know how many gems you got from Micah...
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