|
|
|
 |

May 9th, 2007, 06:36 PM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Which nations need help?
It really depends on the spells added, doesn't it?
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

May 9th, 2007, 06:58 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Which nations need help?
Yeah, well, I'm trying to get people to sign up to a game to test the spells I've added, but no takers  .
The proof, as they say, would be in the pudding.
Druids are expensive - but they have a shot at *two* 4s (both earth and astral), and they are sacred. The problem is that it takes a while to get those magic types going.
EA Marverni's troops are inferior - but only slightly. I don't think that's really Marverni's problem.
Anyway, if you give Marverni spells that it can use to buff itself up early in the game, I think it becomes quite a bit more competitive.
EA Ulm is definitely stronger than MA Ulm. Having lousy MR on all of your troops is a lot less of an issue when you have a real horde of them; and your commanders (except for the dismal warrior chief whom you never use) all have decent MR. But I still think EA Ulm lacks a certain punch.
I've found LA Marignon to be a very strong position in multiplayer. I couldn't tell you why.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

May 9th, 2007, 07:10 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Which nations need help?
Is there any good reason why Ulm shouldn't get Tempering the Will at Thaumaturgy 0?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 9th, 2007, 07:53 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Which nations need help?
Quote:
DrPraetorious said:
Druids are expensive - but they have a shot at *two* 4s (both earth and astral), and they are sacred. The problem is that it takes a while to get those magic types going.
|
Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!
The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.
The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
|

May 9th, 2007, 08:19 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Which nations need help?
Quote:
Sandman said:
Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!
The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.
The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
|
You missed one critical advantage of the druid over both, it's not capital only. Also, raw number of paths is a bit misleading, other than for site searching 1-2 paths at high levels is far better than 3 or more all over the place.
As far as new national spells for Marverni, you might want to wait and check out the new summons IW a has cooking for them, according to the progress page.
|

May 9th, 2007, 09:00 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Which nations need help?
Quote:
Sandman said:
Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!
The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.
The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
|
The Celestial Master has more magic paths, but they're scattered all around (a single 4 is in many ways more useful than a couple of 2s) and he is capital-only. I agree, though, that the Druid seems overpriced compared to the Ktonian Necromancer, the Dai Oni, or the Sauromancer.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 9th, 2007, 09:37 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Which nations need help?
Druids can also do a nice communion with a bunch of stargazers. It's a problem surviving in MP to the point where you have multiple castles.
Some national summons like Cu Sith or Agartha's Earth Elementals would do wonders to help them out. A mid-level summonable researcher would be great too, since Marverni cannot craft any research items. Right now, not taking Magic-3 scales with Marverni is suicide.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

May 10th, 2007, 12:05 AM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Which nations need help?
The Marverni druids are lethal once enough magic is researched. Because of their astral magic and high communion potentianl they are one of the best mages in the game. Their main weakness is no air magic, and air magic is often a needed defensive magic.
|

May 10th, 2007, 04:34 AM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Which nations need help?
A large communion with summon earth power and bladewind/gifts from heaven/soul slay as required is always nice, particularly if you pretender was an awake cyclop(fast expansion, earth bless grants even more reinvig)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|