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  #1  
Old May 10th, 2007, 02:42 PM
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Default Turtles in the south

Less than an hour left and Ermor and Sauromatia still have to make their move.

If they don't have their turns in by then, I'll add another 12 hours to the timer or something, but I'll only do this once. MOVE!
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Old May 10th, 2007, 03:24 PM
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Default Re: Turtles in the south

24 hours added to the timer. I'll definately implement the script that sends a warning email 4 hours before hosting, but then I won't rig the timer again.
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Old May 11th, 2007, 01:44 PM
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Default Re: Turtles in the south

Oops. I knew I had to play before the 10th, yet somehow I had convinced myself the tenth was today, not yesterday

... Sorry.
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Old May 11th, 2007, 01:47 PM
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Default Re: Turtles in the south

Huh? Last turn I found two of my mages (an Augur and an Augur Elder) in amongst the troops in the province screen, i.e. they were no commanders anymore. Any idea as to what can cause that?
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Old May 11th, 2007, 04:14 PM
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Default Re: Turtles in the south

Were they enslaved or hellbound by the enemy, then brought back on your side during a battle?
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Old May 11th, 2007, 06:17 PM
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Default Re: Turtles in the south

Nop, no battle happened thereabouts. That was also the one reason I could think of. The only thing special that happened in the relevant provinces was a couple of seeking arrows. (who didn't hit the mages in question btw)
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Old May 12th, 2007, 12:23 PM
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Default Status.php trouble

Meh, the status web page seems broken, dunno what the trouble is. I'll have a look at it later.
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