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				May 10th, 2007, 02:57 AM
			
			
			
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 General |  | 
					Join Date: Oct 2006 
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				 Re: Input needed 
 I was thinking, for a hero, it'd be nice if there were atleast 1 sacred gift-of-reason'ed hydra in the game-maybe for Pythium, maybe for another nation that has connections to Pythium. I'm just saying. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				May 10th, 2007, 10:35 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
						Posts: 2,741
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				Thanked 28 Times in 17 Posts
			
		
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				 Re: Input needed 
  worthy heroes has a hydra for pythium and ctis already. of course they do not start the game. you need a bit of luck for them to show up. 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 10th, 2007, 01:05 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
						Posts: 2,741
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				Thanked 28 Times in 17 Posts
			
		
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				 Re: beta version.10 
  Beta version 0.10 adds the Mad Tinker of Vanaheim. A truly heart wrenching story, that makes you pull for the little gnome.
 The complete list is now:
 
 1. The Black Phoenix, Abysia
 2. The Obsidian Medium, Agartha(added by Endoperez)
 3. The Monkey King, Bandar Log(added by Endoperez)
 4. The Blood-Cursed Champion, Mictlan
 5. Beowulf, Man
 6. The Blood Jarl, Jotunheim
 7. The Fallen Angel, Pythium(Bandar Lover's idea)
 8. The Immortal Assassin, Machaka
 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit).
 10. Black Heart Treant, Pangaea
 11. The Sacred Yeti, Caelum
 12. The Ancient Ophidian, Ctis
 13. Grand Elephantarch, Arcosephale
 14. Tithe Collector, Marignon
 15. Betrayer of Ctis, Ermor
 16. Mad Tinker, Vanheim
 
 
 Enjoy!
 
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 10th, 2007, 04:23 PM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2003 Location: Vienna, Austria, Europe 
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				 Re: beta version.10 
 started a game as Man with the Beowulf hero. I'm very impressed. Good Job ! |  
	
		
	
	
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				May 10th, 2007, 07:44 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: beta version.10 
  Thank you for the kind words Horst. It is a great feeling to know someone enjoys the mod.
 
 
 Spoiler: When you play some of these heroes, leave them in a strong dominion for a a few turns and you may see something that ties in with their descr.
 
 Double Spoiler: especially with the Tithe Collector, the Mad Tinker, and the Grand Elephantarch. And with the Mad Tinker, do not be fooled with what appears on the 1st turn or 2 in a strong dominion, it will take a few turns for the theme to be complete.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 10th, 2007, 08:08 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: beta version.10 
 Xietor, just a quickie while I'm passing - 'Vanaheim' is spelt Vanheim.
 I'm going to try to take another proper look at this mod soon, it looks like it's growing really well.
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				May 10th, 2007, 08:59 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: beta version.10 
  Yeah, thanks for the catch llama. Too bad spell check does not catch these fantasy game names. sigh.
 I likely will need to proof every single one of the race names for spelling before i go out of beta. thanks.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 10th, 2007, 09:31 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				Thanked 28 Times in 17 Posts
			
		
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				 Re: beta version.11 
  Beta version 0.11
 No new heroes.
 
 1. corrects an embarrassing misspelled word(Vanheim)(thanks llamabeast)
 
 2. Nerfs the prot and def of the Elephantarch a bit, he was too powerful on turn one(this was suggested privately by one of our lurkers who never posts)(and i agreed)(thanks for the feedback).
 
 3. Minor changes to the Tithe Collector-he was given his inquisitor symbol back and a level 1 priestly ability(rather than none). His description changed accordingly from "never preaches" to "rarely preaches."
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 11th, 2007, 01:31 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
						Posts: 2,741
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				Thanked 28 Times in 17 Posts
			
		
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				 Re: beta version.0.12 
  beta 0.12 adds the Ancient Master for Shin. 
 He has a devastating Quivering Palm attack, as well as "Whirling Fists" that break arrows in mid flight.
 
 The updated list is now:
 
 1. The Black Phoenix, Abysia
 2. The Obsidian Medium, Agartha(added by Endoperez)
 3. The Monkey King, Bandar Log(added by Endoperez)
 4. The Blood-Cursed Champion, Mictlan
 5. Beowulf, Man
 6. The Blood Jarl, Jotunheim
 7. The Fallen Angel, Pythium(Bandar Lover's idea)
 8. The Immortal Assassin, Machaka
 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit).
 10. Black Heart Treant, Pangaea
 11. The Sacred Yeti, Caelum
 12. The Ancient Ophidian, Ctis
 13. Grand Elephantarch, Arcosephale
 14. Tithe Collector, Marignon
 15. Betrayer of Ctis, Ermor
 16. Mad Tinker, Vanheim
 17. Ancient Master, Shin.
 
 Enjoy! I will be adding one more hero in the near future, then doing a good bit of play testing while I await some heroes being done by others.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 12th, 2007, 09:56 AM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2003 Location: Vienna, Austria, Europe 
						Posts: 234
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				 Re: beta version.0.12 
 Just found out that Bowulf of Man can summon Allies...and not bad ones ! Is this mod compatible with Conceptual 1.1 Mod ? |  
	
		
	
	
	
	
	
	
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