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  #1  
Old May 12th, 2007, 09:52 PM
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Default Time extension

Thank you!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #2  
Old May 13th, 2007, 12:41 AM

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Default Re: Time extension

Yes thanks, although I caved in and took the laptop with me. I had a neighbor with a key available for a pinch, but he scared me. "So, I can attack the yellow guy?" "No", "pink guy" "no, that's you".. "er, this game sucks". Yeah, a bit slow on the uptake.

But if the rest of the turns come in I should be able to get mine in tomorrow morning.
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Old May 13th, 2007, 12:49 AM
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Default Re: Time extension

Sure glad it wasn't the "red" guy you were contemplating attacking, jutetrea
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Old May 14th, 2007, 10:10 AM

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Default Re: Time extension


Anyone else notice anything wierd with the update site/turn last night?

Got off the plane, got home, checked update page - Mictlan still needs to play. Checked again before going to sleep, Mictlan had played turn (little red asterick gone) but there were now zero little red asterick's.

Figured it was hosting, checked back a bit later..same thing.

Logged on with the laptop (cuz it seems that until the turn is uploaded each action is stored locally...so if I log on with my desktop before a turn is hosted I lose all the actions) and the game itself says Ermor hasn't played.

Signed,
confused
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  #5  
Old May 14th, 2007, 10:45 AM
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Default Re: Time extension

The asterisk will be gone on the update page if the player downloads the turn. So my guess would be that Ermor downloaded his turn last night but did not play it. All you have to do is view your turn for it to show as played on the update page.
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  #6  
Old May 14th, 2007, 11:03 AM
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Default Re: Time extension

I "touched" Ermors .2h file so that the web-check will properly reflect the games status.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #7  
Old May 14th, 2007, 11:24 AM
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Default Re: Time extension

If all you do is:

Connect
Download the Turn
Immediately Disconnect

then the turn status does not get hosed by strange timestamps. But if you:

Connect
Download the Turn
Look at the map while connected
Exit without saving

then the files get touched and the timestamps get out of whack.

Anyway, thanks for the extensions. Who wants to go back to 24 hours, and who would prefer to stay on 48?

It's taking a bit longer to shuttle units around. Not that Mictlan has any units of course, except for the militia I am trying to kill off. Expect if you are contemplating invading Mictlan. Then I have lots and lots of horrible, evil, dastardly units who will try to eat you for breakfast.

Myself, I'd prefer to remain on the 48 hour clock. I'll still try to do 2 turns a day though, of course! Sleep is for the people without Dom3.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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