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  #1  
Old May 13th, 2007, 02:38 PM
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Default Re: NEW MOD: No Independents

IF the bloody attachments work, this post should contain a new version that replaces rcost 500 with gcost 9000 (10k or bigger is ignored as invalid value but does not crash the game).

EDIT: So, they do NOT work. Again. Just a moment and I'll upload it to my own webspace.

EDIT 2: File uploaded, link in the first post, and for good measure, here as well.
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  #2  
Old May 13th, 2007, 10:44 PM
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Default Re: NEW MOD: No Independents

I really want to see this mod work right. I think you are going down the right path with your line of thinking and I will try to do what I can to help you get this mod going. As soon as I have some free time, I will download the new version and do some testing for you.
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  #3  
Old May 14th, 2007, 01:59 AM
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Default Re: NEW MOD: No Independents

Looks like there's a 404 on your link, now.
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  #4  
Old May 14th, 2007, 02:12 AM
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Default Re: NEW MOD: No Independents

It's a good thing we don't have fireaxes hanging on the wall here...

Links fixed. They take you to the directory where the file is, so you can download it that way.
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Old August 23rd, 2007, 04:45 AM

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Default Re: NEW MOD: No Independents

Seems like your mod makes Markatas cost 9000 for Bandar Log. Perhaps they appear both as Bandar Log national and as independents.

Perhaps giving Bandar Log a copy that costs 5 gold would be good.
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Old August 23rd, 2007, 06:40 AM
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Default Re: NEW MOD: No Independents

Damn! I'd forgotten about that. I need to change that back to normal cost, it doesn't matter that much if the indie markatas are available, since they are not too common.
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  #7  
Old August 31st, 2007, 03:09 AM
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Default Re: NEW MOD: No Independents

Also, Mans militia, Light cavalry and slingers cost 9000, also, pale ones from cave provinces cost 10gold each, you'll need to copy stat them and make a replacement on for argath(sp) early age
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