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Old May 15th, 2007, 12:13 AM

MaxWilson MaxWilson is offline
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Default Re: LA Agartha Advice Wanted

Probably not, because 1.) their MR is high enough that you will leech only a fraction of the normal HP/fatigue, and 2.) Vanir are expensive enough to be worth killing even one-by-one without crowd control spells. That is to say, Soul Vortex usually doesn't kill all that many chaff so much as it gives you back fatigue, and against Vanir it will kill even fewer. Not worth the low Prot on Bone Armour.

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Old August 13th, 2007, 08:42 PM

lachniet lachniet is offline
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Default LA Agartha technique

This is how I play Agartha - in single player

Get a rainbow pretender great sage, and research nothing but Conjuring-5. Defend yourself as yuo see fit until you get there. Then send you sage out to find sites and start summoning the crap out of Umbrals. Use them as your front line (with a few meat shields to take the first volley of arrows). Keep summoning them in bulk, if you can build up an army of about 30-40 of them in your front lines you are pretty much unbeatable because they have good MR as well as being ethereal. They also can take on water provinces well if you summon a wraith lord and give him an item for water breathing or something. Banes work well if you are low on gems.

While you are holding your own and taking other people's home sectors, research up gift of reason and start GOR'ing umbrals up the wazoo. Equip them which charcoal shields, marble armor, amulet of MR and amulet of luck, and maybe some handy boots for either flying (nice for hit-n-run) or for quickness or rejuvination. They have a good drain life and generally double their HP to about 128 and stay there during most battles. I have seen a single GOR Umbral thus equipped take out hundreds of enemies, and easily anything but a main force. They'll die quick against a true enemy force with good magic users and so on though. As an aside, they'll take a TON of hits and get lots of crippling ailments pretty quickly. Be prepared to bring them home after 8-10 rounds of fighting and give all of their loot to a new fresh GOR umbral.

Lachniet
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Old May 17th, 2009, 03:30 AM

P3D P3D is offline
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Default Re: LA Agartha Advice Wanted

Was playing with LA Agartha, and the lack of gems might be the reason to go for a heavy bless strategy, with everywhere recruitable troops.

The Blindfighters have two main disadvantage: fatigue and damage outlay. This asks for E9B4 bless, and alteration could be neglected for a while. Now you have 24 protection, shrugging of heavy cavalry charges, crossbows (kite shields) even fire evocations with minimal casualties.

It also asks for a turmoil-luck strategy. Especially with the Great Olm multiheroes you might get in CBM (Great Olm or a the immortal Possessed Corpse). And heavy bless will need crap scales somewhere - Turmoil, cold, drain. As your troops are resource-heavy but cheap (so not massed in very big number), this makes a good synergy. E.g.:

Imprisoned druid E9S4N4B4 Dom5 T1P2C2G0L3D2
Imprisoned Titan E9A9 Dom4

Alternative initial expansion is P3 and buy the medium-heavy crossbows. Prot 16 is adequate against most indies.

The slow blindfighters on Hold and Attack are also compatible with your crossbows.

With heavy bless you might go straight for Artifacts, picking lanterns, and Weapons of Sharpness on the way.

While old and fragile, the necromancers are awesome spellcasters. FEDS is arguably one of the best path combinations, and not being cap-only, you should will luck on F3/S2/E4/D4 ones. Very efficient manual site searchers, which is great in the magic-depleted Late era.
You need the pretender to account for your deficiencies though - high S, N and B for blood stones, perhaps A.
Twiceborning them is an option but expensive considering an Oracle cost 30 - do it for the rare randoms.

The main strategic choice is on whatever you want to spending your death gems on.
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