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  #1  
Old May 15th, 2007, 10:54 AM
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NullAshton NullAshton is offline
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Default Re: SEV Question: How/Can you move a base?

No, not possible. The only way to have a starbase around a warppoint is to either have the warppoint on the same hex as a planet(unlikely) or to build it at the warppoint.

You can put a space yard on a ship, given that it's large enough.
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Old May 15th, 2007, 11:20 AM
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Default Re: SEV Question: How/Can you move a base?

In one of my current games I can't yet build Space Yard ships so instead I have warp point defense ships. Filled with defence and weapons but minmum engines to get them to the Warp point.
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Old May 15th, 2007, 11:28 AM
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Default Re: SEV Question: How/Can you move a base?

Better to use sats than slow ships for that purpose IMHO.
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Old May 16th, 2007, 02:42 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEV Question: How/Can you move a base?

We have been requesting some means of one ship moving another (and so, by implications, a base) for a very long time. It is perfectly realistic, after all. Gigantic oil platforms are moved around by smaller vehicles, for example. So far, MM has not implemented this for us.
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Old May 19th, 2007, 08:06 AM
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Default Re: SEV Question: How/Can you move a base?

Tug boats might be implementable if the barge/base/crippled enemy ship/whatever were thought of as external cargo.

With an external cargo setup, it could be possible to decide how much a ship can "carry". There could be techs associated with tugging/pushing. Anything from a grappling hook, to a docking clamp, to tractor beams. And the tow tech could provide maneuverability mods, max-weight limits, and speed mods.

And if it were done well, then it might even be possible to mod in ships that separate into several componants during combat. Maybe a quick-release docking clamp tech. And if it were done poorly, it might be possible to do a quick hack job and just make it a mandatory that there is only one tow tech per ship.
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