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				May 15th, 2007, 02:23 PM
			
			
			
		  
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				Re: Income and Luck Scales for Megagame
	
			 
             
			
		
		
		
		Yeah i agree with all those points of course, but when you consider a choice you might start with a simple model i guess.  
Anyway i really do think the value of picking growth increases with the size and expected lenght of the game, so this should be the optimal type of game to pick growth in.
 
You might add a few more in fact to the long list of considerations
 
1. growth gives added supply 
2. A large chunk of your nation might have been conquered from dead/dying nations by turn 50. 
3. The fact that time works for you not against you allows you to be peaceful if you want    
Additionally it might be intresting to know that the percentage difference between growth 3 and death 3 becomes larger if you pick turmoil as well (and less if you pick order).  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2007, 02:49 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Income and Luck Scales for Megagame
			 
             
			
		
		
		
		I think the biggest factor, much more than length of game, is static-ness of borders.  Doesn't matter near as much how long the game goes on, what matters is how long your dominion has effected the provinces you hold. If you're an aggressive player and more or less constantly expanding (or less optimistic - trading provinces) then a good portion of your kingdom is always freshly under your dominion (or still under an enemies) so hasn't had time for that exponential growth.  If your borders are fairly stable and your dominion covers most of your territories, you'll see much more of an effect from growth/death.  
 
Personally, I wouldn't take death and misfortune unless you're playing a nation/strategy not reliant on income from population (like LA Ermor). 
		
	
		
		
		
		
		
		
			
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				May 15th, 2007, 02:51 PM
			
			
			
		  
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				Re: Income and Luck Scales for Megagame
			 
             
			
		
		
		
		Death and misfortune arent very nice together. In a recent single player game i got a plague at my capitol on turn 2, reducing it to 14000 population... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2007, 02:59 PM
			
			
			
		  
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				Re: Income and Luck Scales for Megagame
			 
             
			
		
		
		
		The term DOH comes to mind     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2007, 06:17 PM
			
			
			
		  
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				Re: Income and Luck Scales for Megagame
			 
             
			
		
		
		
		Ouch! I thought severely bad events weren't allowed to happen for the first 10 turns or something, but maybe a plague isn't considered really severe.   
-Max  
		
	
		
		
		
		
		
		
			
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				May 15th, 2007, 06:21 PM
			
			
			
		  
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				Re: Income and Luck Scales for Megagame
			 
             
			
		
		
		
		I never had a really bad time with a misfortune/death scale. I always go with three order in those cases though, and I never go with three misfortune and three death. It is usually more like one in one and two in the other, max. 
		
	
		
		
		
		
		
		
			
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