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May 18th, 2007, 03:26 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Awesome spell: Magma Eruption.
Everybody enthuses about Blade Wind, but somehow Blade Wind doesn't satisfy my craving for wanton destruction. On the other hand, I love seeing Magma Eruption blow gaping holes in charging barbarian hordes. AOE 5 (+1 per extra level) and dmg 23 (+1), not resistable with fire resistance; it is so very, very satisfying, even with relatively poor precision on the units that tend to be able to cast it. Would you rather moderately wound 10 units with Blade Wind, or kill 6 with Magma Eruption? And the fatigue cost is lower, too.
-Max
P.S. See the battle in Uglanda, province #122, in the saved game at http://students.cs.byu.edu/~mdw45/late_agartha.trn for an example of what makes me cackle.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 18th, 2007, 04:11 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Awesome units/spells
eh, its been known of since dom 2. can't be that big a deal if it's been brewing this long with no response.
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May 18th, 2007, 05:34 PM
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Private
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Join Date: Apr 2004
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Re: Awesome units/spells
hmmm... maybe i shoulda kept quiet. lol-
seriously though- capturing bogus and crew is tougher than it initially sounds. you're going to need to a) research the necessary spells to charm them and a few handy items to increase your effectiveness. b) have an effective defense against the heroes who are scripted to kill your mages/commanders while being close enough so that the heroes are w/in the range of your charm spell. c) do all this research while protecting the province against other players who may rather just take the province as well as protecting your nation as a whole.
overcome any independents that might've built up over the interim while preserving bogus and crew.
not to use high level astral mages, b/c obviously you don't want to enslave the heroes, since you lose all their items and benefits.
in a SP, by the time u capture bogus and heroes, you're already on your way cleaning up and it just makes it a quicker finish.
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May 18th, 2007, 05:45 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Awesome units/spells
I too love magma eruption. It kills most units it hits and it hits alot(shield dont stop it and AoE means it auto hits) of units, making if very effective for clearing large chunks of the enemy army.
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May 18th, 2007, 05:50 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
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Re: Awesome units/spells
Depends on the situation, I have used Magma Eruption against heavily armored units, and it leaves much to be desired.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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May 18th, 2007, 05:54 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Awesome units/spells
True, but it is far more effective than bladewind against such enemies and, as its an earth spell, you could combine with with iron bane ect to take off that armour for some fun  .
Good point thouhg, very heavy armour is tough for it.
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May 18th, 2007, 05:57 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: Awesome units/spells
I think Magma Eruption is best used against medium troops, and Blade Wind is better against light ones. They are both great spells though.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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