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May 18th, 2007, 05:28 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: German Motorcycles and their Units
Good day all.
After our discussions, and some trial and error I've decided to keep my single MC sidecar Unit, with various arms as per time period, amended to reflect less men (3)plus a size of 0. I decided not to use the Scout/MC transport combo,(I tried it) while even more versatile than a MC unit, I found with the KG sizes I command the MC unit was a little more practical. Of course, 30 battles latter may prove me wrong.
As for formations, I've gone with two creations based on what DIV might pass down to a KG for their use. I've formed a PzKrad Aufkl Gp:
3 x MC/sidecars
2 x MG armed Kubelwagen w 4 men
Plus a PzKrad Spah Gp:
3 x MC/sidecars
1 x (le)Panzerspahwagen
1 x (sw)Panzerspahwagen
One of each will be Recce for the KG on my new campaign. I'm going to try and keep a running AAR on this campaign.
Cheers, Bob
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May 25th, 2007, 11:05 AM
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Corporal
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Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
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Re: German Motorcycles and their Units
Good to to see your still experimenting!
Would you fellas consider posting your modded OOB16 so other folks can have a look how the formations handle? It would also be useful to get some more feedabck from anyone else reading this as to whether asking for this to be looked at by the designers is worthwhile or of interest to anyone other than the three of us!
Pz Bob & shan could you spare the time to let folks know how the different MC units are performing in your games?
I intended to start screening through the scenarios to see how many would be effected if a change was to be on the cards. Some potenial flaws already though!
1. Any change would probaberly require the creation of new units. The German OOB does'nt have that many left.
2. The scenarios would need changing
3. Possible consquences on other OOBs using MC units.
Worth the bother I ask you all? Opinions please......
On a similar vain has anyone looked into the accuracy of the other german Recce units or played around with a Kubelwagon mounted recce force?
__________________
"Boot 'em, don't spatter 'em!" - Heinz Guderian
Ian
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May 25th, 2007, 12:17 PM
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Corporal
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Join Date: Oct 2006
Posts: 178
Thanks: 6
Thanked 3 Times in 3 Posts
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Re: German Motorcycles and their Units
np, here it comes. I already posted about the performance - I'm quite happy with it! You'll find the relevant units versus the ent of the OOB, Formations also, but I didn't create many variations in the case of the units as there's a lack of empty unit slots. Note also that I made various other changes to this OOB - mostly in-service dates, as well as creation of Befehlswagen IV...
I suggest you rename the OOB to some of the empty R&D slots and then you copy it into the game data file - that way you can copy the stuff from my oob into yours without replacing the whole thing.
Have fun!
__________________
'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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May 25th, 2007, 01:05 PM
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Corporal
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Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
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Re: German Motorcycles and their Units
shan,
fair enough. I wasn't really thinking of it for myeself. Rather it would have been good to let other folks out there give us some feedback.
While looking into the kubelwagons I found a pic on the Axis history forum website. looks kinda weird. an armoured kubel wagon......
__________________
"Boot 'em, don't spatter 'em!" - Heinz Guderian
Ian
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May 25th, 2007, 10:26 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: German Motorcycles and their Units
Good day eh
Sitrep, on my MC Experimental and the two units I cobbled together. The MC's are working fine as is the MC/Spahwagen Unit, the MC/Kubel Combo not so good, the Kubel's don't last or runaway, not an endearing asset for Recce Units.
As for the OOB, I will post it, (I'm not at home right now) it has many MODS so don't use for scenario/campaign. I do believe that I'm going take Shan's advice and create PanzerBob's Army (Next Campaign) so to speak; it will stop switching files all the time. DOH! Why didn't I think of that! LOL
Eternal War (gaming), PanzerBob 
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May 26th, 2007, 01:27 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: German Motorcycles and their Units
Here you go Ian
I'm off to war, PanzerBob
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May 27th, 2007, 03:51 PM
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Corporal
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Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
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Re: German Motorcycles and their Units
Panzer Bob,
Thanks for posting your mod. I'd hope we could generate some interest in this in order to put the ideas to the designers but it doesn't look promising There hasn't exactly been much feedback from other users. I'm curretnly going through the scenarios to see how many involve German MC units as DRG suggested.
I'll try out your reece mod and let you know how i get on when I have the time.
If your reading this and have any thoughts folks regarding German MC or recce units then please but pen to paper!
regards
__________________
"Boot 'em, don't spatter 'em!" - Heinz Guderian
Ian
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