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May 18th, 2007, 10:23 PM
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Sergeant
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Re: \'Space Empires Universe\' (spaceempires5.com) N
The SEV 1.36 Changelog has been posted in the Space Empires V General forum by Captain Kwok.
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May 25th, 2007, 10:37 PM
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Sergeant
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Re: \'Space Empires Universe\' (spaceempires5.com) N
The SEV 1.37 Changelog has been posted in the Space Empires V General forum.
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May 25th, 2007, 11:37 PM
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Shrapnel Fanatic
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Wouldn't it be far more useful to copy it here than just post that?
Version 1.37:
1. Fixed - Sometimes processing of a turn would halt when a deconstruct & analyze order was executed.
2. Added - Script function "Give_Space_Object_Order_Any" to give orders not covered by other script functions.
3. Fixed - In a turn based game, a retrofit of multiple ships will now result in only one report window.
4. Fixed - Retrofit order will be available now even if multiple ships are selected.
5. Changed - Display of resources and points over a million will show as #,### kT.
6. Fixed - Fighters with no supply remaining will now move at 25% of their normal speed.
7. Fixed - If a strategy has a target type damage amount for a planet as "All Weapons Gone", then
when the planet has no weapons left in combat, no ships will fire on it. The behavior for other targets
with this damage amount setting is that they will be targeted last after all other targets are destroyed.
8. Removed - Strategy selection "Retreat Immediately". This can now be done through the "Retreat When" section.
9. Removed - Strategy selection "Retreat When All Weapons Damaged". This can now be done through the "Retreat When" section.
10. Fixed - The "Retreat When" section is now working better.
11. Fixed - The "Retreat Settings" section is now working better.
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May 26th, 2007, 01:54 AM
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Colonel
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Great fixes!
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May 26th, 2007, 03:08 PM
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General
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Quote:
Imperator Fyron said: Wouldn't it be far more useful to copy it here than just post that?
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No, because reposting it here doesn't advance Wade's goal of attracting more readers to that site.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 27th, 2007, 12:28 AM
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First Lieutenant
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Re: \'Space Empires Universe\' (spaceempires5.com) N
It's a very subtle form of advertising - but it doesn't work very well because wade is forgetting to include the most important thing in his posts.
What is it? I'm not telling!
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May 27th, 2007, 12:46 AM
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Shrapnel Fanatic
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Well, it is just crickets and tumbleweeds:
http://www.spaceempires5.com/en-US/forum/8
__________________
Things you want:
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May 27th, 2007, 01:41 AM
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Shrapnel Fanatic
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Re: \'Space Empires Universe\' (spaceempires5.com) N
That's not a very representative link, SJ.
capnq:
That's exactly the point... se5.com has already reached critical mass. Anyone that wants to go there goes there already. Not posting the actual information, or even a link to a thread (which is less preferable than actual information), does little good to the users of this forum.
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May 27th, 2007, 12:54 PM
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First Lieutenant
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Join Date: May 2003
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Re: \'Space Empires Universe\' (spaceempires5.com) N
sweet zombie jesus, one look at that forum color pallet and my nose started bleeding. Warn me next time you do that. lol
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