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Old May 19th, 2007, 08:38 AM
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Edi Edi is offline
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Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Never had my lab burn down on turn 2, but this is the reason why the first commander you recruit should ALWAYS be a mage if you have a dormant or imprisoned pretender. It's easier to prophetize some ranodm schmuck than make a mage out of one.
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Old May 19th, 2007, 11:33 AM
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Default Re: Luck : +1 => Turn 2 => lab destroyed eve

Hilarious.

Jazzepi
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Old May 19th, 2007, 12:39 PM

MaxWilson MaxWilson is offline
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Default Re: Luck : +1 => Turn 2 => lab destroyed eve

You're actually not totally sunk if your lab burns down; you just need to buy a mercenary and have him build a lab.

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Old May 19th, 2007, 06:32 PM

Eressil3 Eressil3 is offline
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Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Quote:
Edi said:
Never had my lab burn down on turn 2, but this is the reason why the first commander you recruit should ALWAYS be a mage if you have a dormant or imprisoned pretender. It's easier to prophetize some ranodm schmuck than make a mage out of one.
With my pretender imprisoned in MP, I did my best expansions by recruiting cheap commanders to ferry as most troops as I could to my independants neighbours - not by recruiting mages. Oviously it may vary depending the nation you're playing.
And since noone here seems to complain about such event so early, I think I'll take the risk again
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