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May 19th, 2007, 01:38 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm
Hey Jeffr!! I miss your killer centaurs in this game.
What I like about victory locations is that they: 1) end the game faster. I don't like people just turtling and building up and stretching the game on and on. 2) They put something on the map that is worth fighting over. Something about that is just fun, to me. If I had the experience you did, Jeffr, I might feel differently, I guess.
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May 19th, 2007, 07:58 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm
There are 2 hours left on the timer for this turn. However, I'm taking my computer over to a friend's place to go some gaming. So.. I guess I'll set up the timer again when I get back... But... Caelum has left to take his turn. So, Caelum, why don't you post here before I get back telling me that you tried to take your turn? Because I might be tempted just to host and let you stale when I get back...
Or, maybe I'll leave it on all night and host in the morning if you haven't taken your turn yet.
Anyway, the game is going down until about midnight or so EDT.
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May 19th, 2007, 09:02 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
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Re: Invisible Swarm
Good to be back! I'll monitor this thread to see how this game is going and then jump into the next one, if I may.
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May 21st, 2007, 12:29 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm
I don't want Caelum to stale twice in a row, so I re-set the hosting timer to 24 hours. I probably won't give the full 24 hours, but at least another 11-12 hours from now.
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May 22nd, 2007, 05:19 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm
Any word from Remmy? Sucks to lose a player... The game is small enough that a sub shouldn't be impossible to come by, though, if he really is AWOL for good.
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May 22nd, 2007, 11:10 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm
I haven't heard anything from him. Yeah, it does sort of suck. Jeffr, wanna play Caelum?
Edit:
Report from the Front: "We have engaged the enemy. A huge unholy terror of a bird has showered flaming destruction upon our ranks. The Prophet is dead. The mercenaries have fled in terror. We've counted at least a hundred charred bodies, their faces mostly unrecognizable. Request additional combat brigades to continue the offensive."
-Ulm Field Commander
Edit x 2:
Just warning everyone, I am going to be out of town from this monday 5/28 to the next sunday 6/3. I'll be able to take turns both on monday and sunday, though, so really I'll only be gone for tues, wed, thurs, fri, sat = 5 days.
First, is anyone else going to be gone this weekend (memorial day)? And second, I was wondering if I should try to find a sub and maybe slow down the game to like 48-hour non-quick host? Or, the game could just be down for 5 days. I think I will post that I'll need a sub.
Also, i'm going to post that we need a replacement for Caelum (unless you tell me that you don't want to be replaced, Remmy!).
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May 23rd, 2007, 10:21 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm
So, I'm getting the impression that Remmy is AWOL. So far, no one has responded to my request for a substitute. I think we should turn him AI unless we get a sub in the next few days.. what do you guys think about that?
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May 23rd, 2007, 11:06 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm
I could take over his slot and attack Jurri! :-)
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