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  #1  
Old May 20th, 2007, 03:06 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Unit list by Nation?

www.dom3minions.com/docs has a list of nations with numbers including some that arent in the game yet
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Old May 20th, 2007, 04:48 PM

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Default Re: Unit list by Nation?

Excellent Thank you!
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Old May 21st, 2007, 01:25 AM

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Default Re: Unit list by Nation?

Currently the mod replaces the scout. I may change it to replace the other commander. Unfortunately, there are some issues with doing that as you also have to replace the starting units. And not all commanders could handle 20 units to start. I'm not sure how I want to handle that, so until I figure that out, the scout will be replaced in the mod.

Suggestions welcome.
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Old May 21st, 2007, 01:34 AM

jutetrea jutetrea is offline
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Default Re: Unit list by Nation?

Trowell (who I haven't seen in awhile) put in randomize starting province feature into this online tool. Essentially takes the .map file and randomizes it a bit.

I love starting with an extra commander with possible, troops/items. For a thematic approach check out Xietor's epic hero mod. For a pure random standpoint on an individual map file check out trowell's site:

http://dominions.realites.org/

Doesn't always work (think it has to do with start, no start, blank) feature. But can be real fun. Looking forward to a mod version.

For feedback from doing this a bit, random items are cool and random troops are cool. Random fantastic starting commander is great, but having say 20 titans show up as troops kind of sucks. You just roll over anything. In the same vein, a free starting "commander" the standard 30g/17res guy kind of sucks too.

IMO I'd make an effort to reduce the amount of plain vanilla commanders while at the same time reducing the amount of crazy powerful troops. Limited items as well (I think random 4 was used a bit).

Just IMO.
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Old May 21st, 2007, 11:10 AM
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Default Re: Unit list by Nation?

Or you can try the initial efforts at that.
A small fast one...
http://www.dom3minions.com/RandomMaps/Poke_Eye_v3.zip
A GIANT map for a really LONG solo game
http://www.dom3minions.com/RandomMaps/MegaMap.jpg

The problem with mine is that they do not use any kindof help to make the choices logical so the results are pretty insane. You might start with a new commander that is a slinger that has followers that are 10 of a pretender type.

I have not yet caught up to my old Dom2 efforts as far as re-randomizing those maps daily to increase replay value.
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Old May 21st, 2007, 11:32 AM

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Default Re: Unit list by Nation?



In that respect I'm looking forward to a mod that can do this, prevents having to re-randomize the map everytime you want to start a new game.

By trimming the available units a bit it can be a bit more balanced to avoid the above. It'll never be truly balanced, but (at least in SP) having the AI get the exact same chance at good/bad goes a long way.

My SP games are pretty mod heavy to begin with, but if it works out at least as good as current methods I'll be making it a staple.

Once I get access to a server I think i'm going to start a crazily mod heavy game just to see how bad it borks MP. Epic/worthy/mythology/random plus 2 or 3 remnants from Dom2, some of the CB sections and maybe some of the modded nations. Be a completely different game, especially with random.
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Old May 21st, 2007, 01:56 PM
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Default Re: Unit list by Nation?

Quote:
jutetrea said:
In that respect I'm looking forward to a mod that can do this, prevents having to re-randomize the map everytime you want to start a new game.
Pros and Cons. A mod like that would be well received. But a program on a server could do far more. Mine dont but it could be written to take far more into account. I usually arrange it so that the map graphic could be downloaded one time and the .map text file is re-randomized daily then zipped for a seperate download. That can create a fairly small and fast download to get entirely new scatterings. That is also how I plan to do some scenarios (we dont have nearly enough scenarios yet).

There is also the Randomized Mod created in Dom2 by Leif Roar Moldskred.
"Another item by Leif. This time he took my idea for a randomizing MOD file and ran with it. WAY TO GO LEIF! Its a Perl script. The script, RandomUnitsMod.pl, basically changes one randomly selected stat for every unit to a random value, one quarter of the units also gets a randomly selected new weapon and half the units gets a randomly selected new ability."
http://home.online.no/~rmoldskr/Domi...omUnitsMod.zip
If he doesnt redo it for Dom3 Ive been tempted to do it myself.

Quote:
Once I get access to a server I think i'm going to start a crazily mod heavy game just to see how bad it borks MP. Epic/worthy/mythology/random plus 2 or 3 remnants from Dom2, some of the CB sections and maybe some of the modded nations. Be a completely different game, especially with random.
Id like to see that offered.

From before Dom3 was ever released I have planned to offer a mega-big game on a mega-big map with my chaotic additions on the map. But I was waiting. I didnt want to offer my particular brands of aberration while everyone was still getting used to the game, and I felt that a vanilla monster-sized game should be offered first (which luckily Velusion took off my hands).

Gandalf Parker
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