.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 21st, 2007, 01:30 PM

pdoktar pdoktar is offline
Sergeant
 
Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
pdoktar is on a distinguished road
Default Re: Realism vs \"Winning\"

I donīt strive for "realistic" forces. Itīs a game after all. The best part is to spend an hour (or two) thinking what to buy, what kind of companies with what possible support weapons to make, create battlegroups of tanks and infantry, is this machinegun better at its job than that one, do I wish to use mortars in direct fire suppot etc etc.

We have to remember that the cost calculator compensates for supertanks and weapons. One tank canīt be in more than one place at a time. I prefer heavy armor, because when I need their firepower, they have to be the best available to be able to nullify serious head-on threats. Tanks for me are meant to take the enemy head-on. Infantry and artillery can deal with lesser threats with some PAK or something. If I canīt match the enemyīs tank power, Iīll have to use tactics and ambushes. This sometimes feels like cheating against the AI, as it walks straight into one.

I just love buying my own force structure from the ground up. Then it is MY force, not somebody elses.
Reply With Quote
  #2  
Old May 21st, 2007, 10:47 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: Realism vs \"Winning\"

Quote:
pdoktar said:
I donīt strive for "realistic" forces. Itīs a game after all. The best part is to spend an hour (or two) thinking what to buy, what kind of companies with what possible support weapons to make, create battlegroups of tanks and infantry, is this machinegun better at its job than that one, do I wish to use mortars in direct fire suppot etc etc.

We have to remember that the cost calculator compensates for supertanks and weapons. One tank canīt be in more than one place at a time. I prefer heavy armor, because when I need their firepower, they have to be the best available to be able to nullify serious head-on threats. Tanks for me are meant to take the enemy head-on. Infantry and artillery can deal with lesser threats with some PAK or something. If I canīt match the enemyīs tank power, Iīll have to use tactics and ambushes. This sometimes feels like cheating against the AI, as it walks straight into one.

I just love buying my own force structure from the ground up. Then it is MY force, not somebody elses.
Amen to all that, Pdoktar.

That's why I play campaigns, and have been since learning the game many years ago. I recruit my KG's/BG's/TF's and treat them like I'm an old and trusted CO.

Cheers, PanzerBob out.
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #3  
Old May 22nd, 2007, 06:25 PM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: Realism vs \"Winning\"

Quote:
pdoktar said:
I donīt strive for "realistic" forces. Itīs a game after all. The best part is to spend an hour (or two) thinking what to buy, what kind of companies with what possible support weapons to make, create battlegroups of tanks and infantry, is this machinegun better at its job than that one, do I wish to use mortars in direct fire suppot etc etc.
....
I just love buying my own force structure from the ground up. Then it is MY force, not somebody elses.
Fair enough - my "game" is to play with reasonably limited kit or under appreciated forces.

To stretch your point completely out of shape, why not take only Tigers and snipers?
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote
  #4  
Old May 25th, 2007, 08:44 AM

blitzkreig blitzkreig is offline
Corporal
 
Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
blitzkreig is on a distinguished road
Default Re: Realism vs \"Winning\"


It is fun to play with all the shiny best kit but I'm in the realism school of thought. To have any real chance of sucess even against the AI you need a balanced force. Big Tanks with massive guns and armour will still get creamed by trained infantry if in urban areas and forest.

Happy Gaming!
__________________

"Boot 'em, don't spatter 'em!" - Heinz Guderian

Ian

Reply With Quote
  #5  
Old May 29th, 2007, 08:23 AM

pdoktar pdoktar is offline
Sergeant
 
Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
pdoktar is on a distinguished road
Default Re: Realism vs \"Winning\"

Donīt take them into forests and towns..
Thatīs what the grunts are for, maybe a Tiger 500-800meters behind the main grunt line ina town, closing the road from enemy vehicles..?

And PatG, I hate enemy snipers, and they canīt still do good things like close assault effectively and keep positions in 1 hex range.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.