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May 21st, 2007, 08:13 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: Wind ride
did someone used this in Dom3? ive seen failed too. im sure that normal commanders were in that province.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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May 21st, 2007, 08:21 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Wind ride
I havent tried it, myself. Its path cost puts it out of the category of general-use. And there are far more cost effective assassination spells available.
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May 21st, 2007, 08:47 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
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Re: Wind ride
Thanks, I'll have to try the battle reconnaissance trick, and target a province closer to the province from which it's cast. I thought it was like cloud trapeze, without a move-limit.
It seems like the use for it isn't assassination (provided you can get it to work) but to drop the enemy in the midst of a bunch of N-mages scripted to charm and steal him/her. But you may be right Ironhawk. I've only ever tried to use it when I've got an AI on the ropes already. No idea if it's got a MP use.
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May 21st, 2007, 10:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Wind ride
Thats my favorite use. Dropping him into the middle of charmers. Get a commander you cant recruit, equipment you didnt have to make, AND you strand his troops in mid-march possibly even making them susceptable to an easy rout by attacking them with a scout.
If a large army is marching toward you then using this spell can stretch it out all along the marching path. Yes there are other ways to assassinate but this has nice double-advantage of taking from them and giving to you at the same time.
If you are real lucky you could pick up an extra prophet. It used to be that you could snag a pretender but they fixed that pretty quick back in Dom2. They may have fixed the prophet by now, havent used it in awhile.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 21st, 2007, 10:16 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Wind ride
It seems like a very poor way to grab a commander if the province they get dropped in is random. Seems like it would take a lot of 3nature mages placed all around the target province.
Honestly, I can't imagine the strategy being used in multiplayer games. Setting it up, and then executing it would be close to impossible. Actually, it seems even in single player pulling this off would be about as likely as winning the lottery. Am i missing something on how the spell works? I haven't used it all because I rarely take air magic in any of my games. Is there methods to predicting the province the commander gets dropped in, or directing him your charmers?
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 21st, 2007, 10:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Wind ride
Unless its changed it wasnt a random drop when I did it. The description says that it will find a commander in the target province and drop him at the mage that cast it. For 10 air gems and being able to target anyplace on the map its isnt bad.
It also mentions that it doesnt work well on large commanders and powerful earth mages if that helps the original poster.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 21st, 2007, 10:45 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Wind ride
That sounds pretty awesome. I am going to have to make use of that spell in the near future 
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BLAH BLAH BLAH BLAH NEXT TURN.
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August 7th, 2007, 03:13 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Wind ride
Quote:
Gandalf Parker said:
If you are real lucky you could pick up an extra prophet. It used to be that you could snag a pretender but they fixed that pretty quick back in Dom2. They may have fixed the prophet by now, havent used it in awhile.
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You can still steal Prophets. I just did in a Sp game. So UI was curious and cast gift of reason, he did not have any magic/preist paths.But had a really cool perpetual bless going on. I wonder if he also spread my dominion?
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 7th, 2007, 04:22 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Wind ride
I had forgotten thet it might move units a few provinces. That might explain erratic behavior.
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August 7th, 2007, 06:47 PM
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Major General
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Join Date: Sep 2006
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Re: Wind ride
I used wind ride to kill enemy leaders/thugs/Sc's. It picked them up and deposited them unfailingly into a ocean nearby. They then drowned, was great for me LA Caelum and sad for LA Arco...
Its just a expensive assasination spell.
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