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May 22nd, 2007, 07:34 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: The Art of Placement
If you don't mind me asking...
How big is the placement grid?
When I get back home, maybe I can try putting a mage in each corner, getting in a battle, and turning on the grid. But if anyone knows offhand, or can tell me I'm overlooking something in the manual and what section, I'd appreciate it.
I suppose, I might as well ask how big the battlefield is, also.
Thanks in advance.
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May 22nd, 2007, 07:55 PM
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Sergeant
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Re: The Art of Placement
When it comes to 'quality'... I believe that Prec 100 single target spells aim for high-hp targets
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May 22nd, 2007, 08:59 PM
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General
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Re: The Art of Placement
I think the grid is this size, please correct me if this is wrong.
Your armies start in the 18 by 18 red squares. If you have a lot of units they can overflow and fill the entire white area too.
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May 22nd, 2007, 09:58 PM
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Major General
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Re: The Art of Placement
This is the pattern I normally use when placing my units.
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May 23rd, 2007, 12:08 AM
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Sergeant
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Join Date: Aug 2005
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Re: The Art of Placement
I did the calculations, and 2 bodyguards HELPS. Yes, if your mage is selected, the chance of being hit (assuming 100 fatigue and non-magic weapons) goes from 86% up to 95%. On the other hand, your mage only has a 33% chance of selection (vs. 100%).
The result is 86% chance of being hit vs. ~31.5% chance.
That is a DROP of ~54.5% (over 50%!).
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May 23rd, 2007, 04:27 AM
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National Security Advisor
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Re: The Art of Placement
Foodstamp - genius! I will certainly be using that from now on.
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May 23rd, 2007, 12:49 PM
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Lieutenant Colonel
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Re: The Art of Placement
Thank you, vfb. So, if you're correct, there's almost no protection from curse spells except hanging out in the very back and hoping that lizardman shaman doesn't move up.
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May 23rd, 2007, 12:56 PM
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Corporal
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Re: The Art of Placement
wouldnt having the 2 bodyguards increse the odds of that square being initially chosen as a target x3 though?
you'd have to add in the odds of the mage getting hit due to his bodyguards being "missed"
assumed targetting process:
pick target unit. (1x mage +2x guards)
determine Target square.
determine square actually hit. (assume good accuracy)
determine unit hit in that square (if any -- guards "pay back" here 1/3 chance of picking mage).
determine if that unit IS hit.
determine damage.
I think it comes out near a wash, but the bodyguards may be slightly counterproductive.
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May 28th, 2007, 09:23 PM
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General
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Re: The Art of Placement
Nice map there vfb.
Foodstamp, we're not playing American Football. 
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May 28th, 2007, 09:45 PM
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General
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Re: The Art of Placement
Quote:
Foodstamp said:
This is the pattern I normally use when placing my units.
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That looks like a Hook and Go pattern. How exactly do I script that?
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