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May 23rd, 2007, 12:18 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Help needed !
later on, you can forge the horn (air magic) or the gate cleaver (earth?). And equip some commander. Be sure as said above to have the commanders who lead the troops doing siege and not something else.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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May 23rd, 2007, 12:38 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Help needed !
Yeah, don't be stuck without a supply of siege items; you'll be recruiting something stupid like Troglodytes to take down a bunch of monkeys hiding in their treehouse. Remember strong (as in the stat) units count much more than weaker ones.
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May 23rd, 2007, 02:11 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Help needed !
Summon some strong death units. I dont use death that much... which of thier units have a good payoff of gems/strength? Behemoth?
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May 23rd, 2007, 03:34 PM
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Sergeant
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Join Date: Oct 2006
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Re: Help needed !
Mindless undead are bad at sieging. Ghouls are the most massable non-mindless.
Flying units get a bonus IIRC - anyone had success with 'call of the winds' for sieging? They're cheap flyers, but the low strength might be a problem.
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May 23rd, 2007, 03:52 PM
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General
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Join Date: Apr 2005
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Re: Help needed !
I thought mindless undead were fine at sieging, but bad at resisting a siege.
Call of the Winds is good for sieging. I make heavy use of them with Vanheim early on. Few, really tough troops plus plentiful air magic. Big problem with the birds is any attempt to break the siege usually makes them get slaughtered and scatter. Maybe put them on Guard Commander?
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May 23rd, 2007, 04:00 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Help needed !
Yeah, I used Call of the Winds frequently as Helheim. Put the birds on Guard Commander on a mage, or on a commander set to Hold/Hold/Hold/Hold/Hold/Stay behind troops. Problem is that if an attempt is made to break the siege on the same turn you summon the birds, they don't have orders yet and so they charge into combat. Later on I prefer Gate Cleavers and Wall Shakers, but the birds are pretty okay at breaking sieges and give you flying commanders (who are *not* upkeep-free) to shuttle troops around.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 23rd, 2007, 04:18 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Help needed !
You've got Death. Astral too, IIRC.
Death: permits disease, but unless your sieging commanders are also undead you may not want to bring in bane venom charms.
Astral: Pangaea is not a strong astral nation, so you may be able to use Mind Hunt. Use a spell focus to help beat Pan's MR. Not recommended if Pan has at least a single astral mage there.
If there are corpses, Carrion Reanimation may reanimate a bunch. They're poor at combat, but the sheer numbers might be helpful in battering the walls.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 24th, 2007, 12:08 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Help needed !
Quote:
thejeff said:
I thought mindless undead were fine at sieging, but bad at resisting a siege.
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Yeah, mindless units are fine on the outside, tearing walls down. They just suck on the inside, too stupid for rebuilding the walls. (or maybe it's just that the castles of LA ermor would be impossible to take otherwise).
Quote:
Call of the Winds is good for sieging. I make heavy use of them with Vanheim early on. Few, really tough troops plus plentiful air magic. Big problem with the birds is any attempt to break the siege usually makes them get slaughtered and scatter. Maybe put them on Guard Commander?
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Guard commander on a mage in the back should work great.
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