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Old May 23rd, 2007, 04:35 PM
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Default More age manipulations

I want spells to make my units younger (other than the caster.)

I tried fiddling with various #spec for effect 10101 (youth), and no dice - only the caster gets younger.

I can create combat spells that en-youthen my entire army with effect 101, BUT I can't get the computer to cast them.

I could get around this either if I could mod the secondary effect field for spells (which we need anyway, sooner or later) or with an AI priority change for effect 101 - so that the AI would allow it to be cast in combat (presently won't do so even if scripted to do so, AFAICT.)

Alternatively, a variant on effect 10041 (flames from the sky) that did age instead of hp damage, if it happens to exist by some generative rule (I tried 10151 and that wasn't it), or if it could be added, would be even better.
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