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May 24th, 2007, 09:21 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
I agree in principle, but in practice I'd push way back the percentage chance to something like 5%, 3%, 1%, just so you don't entirely eliminate the usefulness of empowerment for paths a caster already has. It's not the best strategy, but it is a strategy and should be allowed to have value.
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You've sailed off the edge of the map--here there be badgers!
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May 28th, 2007, 01:18 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Wish-List for Dominions 4
Some new nation(s) for late age pretty please!
Something that could be perceived as 'optimistic' for the setting. I understand the Lovecraftian feel, dying world and such, but even in the most grim setting there should be some ray of hope. Too many cursed nations already, with Ermor vs Rlyeh Apocalypse in the end. 
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May 28th, 2007, 07:13 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Wish-List for Dominions 4
I thought Ermor, Ashen Empire, WAS optimistic. I mean, who doesn't want a second chance at life as a brain-eating zombie?
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 2nd, 2007, 08:39 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
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Re: Wish-List for Dominions 4
Besides the obvious better graphics wish there are a few things missing from Dominions that I would think should be there.
Diplomacy: creating alliances, Trading various items and resources etc.
Wish Spell: This is probably my favorite spell but would be a lot better if you could wish for more things, like maybe "I wish to be ethereal" or being able to wish to fly or be immortal etc.
Spying Options: I guess Dominions 3 does have certain spying options and to be honest in 4x games things like sabotage generally dont get much attention from me, but it would be nice to have the option to send spies to poison drinking water or burn temples etc. Which would mean you would have to employ your own spies to counter such things.
More improvements: Being able to build just a Temple, Lab and Fort don't exactly give you too many options. It would be great to be able to build things like Markets for income, Housing to increase population, Farms and Mines for more resources, Watch towers for small garrisons to help with province defense and detection of spies. There are certainly more things but those are probably some of the most important.
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June 3rd, 2007, 01:55 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Wish-List for Dominions 4
RE: spying options. Try playing with Bane Venom charms. Yes, it requires magic, but I guess that's just how well-poisoning works in Dominioland.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 3rd, 2007, 05:51 AM
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Private
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Join Date: May 2007
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Re: Wish-List for Dominions 4
Three things that stand out.
Interface streamlining.
Graphics.
Sound.
The game has content abounds and tonnes of depth, but these three things are killers.
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June 3rd, 2007, 06:23 AM
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Private
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Join Date: May 2007
Posts: 12
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Re: Wish-List for Dominions 4
Orc laser troopers! Kidding :-D.
1- Please, re-work the routing system so that if you're holding out in a fortress surrounded by enemy territory; it's impossible for your units to suicide by retreating. I'm not sure how this would be possible, but IMO this is a big problem.
2- Variable battlefield size.
3- Powerful turf spells that visibly alter the battlefield.
4- Siege engines, and real sieges!
5- A diplomacy system for SP.
If any of these suggestions have already been mentioned, I apologize. I haven't quite managed to read all ten pages of this thread yet.
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