|
|
|
 |

May 26th, 2007, 10:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Idea thread: special provinces, unique defende
Yes, and multiple choices on how to do it.
A) leave it blank and the game will fill one in
B) mark it for @RANDOM landname FOREST (if its a forest) and it will pick from a huge list of appropriate forest names. This is actually preferred since these lists are actually bigger than the games internal lists.
C) make your own list such as,
@5 landname
"Gilderland"
"Ganthony's Grove"
"Knot Here Woods"
"Four Rest Forest"
"Holly Wood"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 26th, 2007, 10:16 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Idea thread: special provinces, unique defende
Very cool. I will definitely have to find some time to fool around with these new tools.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

May 27th, 2007, 04:24 AM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Idea thread: special provinces, unique defende
Got tired, but got this by using Jack's online editor.
Right direction? Hit return and it kind of aborted the process so didn't get to finish the commanders fully.
All commanders with 2 bodyguards (64) and 8 troops (64)
Itemize the commanders? Maybe just luck pendant?
Possibly drop magic from Arthur and just give him upgraded EQ?
Is there an AOE morale boost item?
If all troops are inside a fort, are the sites available? If not, possibly put all troops inside a Forest castle (35)
10 Melee Commanders
2 bodyguards each = 20 knights
8 troops each = 80
2 Magic Commanders
2 bodyguards = 4 knights
50 archers each = 100
Other magic commander
Merlin (maybe 6F6A6E3S)
Robe of the Magi(?), ring of sorcery, amulet of missile protection, amulet of focus, birch boots, gems(?)
2 bodyguards (64)
50 troops (55 - longbowmen)
Add Ring of wizardry or sorcery to Guen, amulet of missile prot, amulet of focus, gems(?)
#landname "Camelot"
-- large (2)
-- forest (128)
-- farm (256)
-- land neighbours : 3 --???
-- sea neighbours : 1 --???
#terrain 3 386
#poptype 30
#nostart 3
#specstart 31 3
#commander 58 -- Knight of the Stone
#comname "King Arthur"
#mag_fire 4
#mag_earth 4
#mag_priest 3
#bodyguards 2 64
#units 8 64 -- Knight of Avalon
#commander 58 -- Knight of the Stone
#comname "Sir Gawain"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Lancelot"
#units 10 64 -- Knight of Avalon
#bodyguards 2 64
#commander 1175 -- Warrior Queen
#comname "Guenivere"
#clearmagic
#mag_water 3
#mag_air 3
#mag_nature 3
#bodyguards 2 64
#units 50 55 -- Longbowman
#commander 58 -- Knight of the Stone
#comname "Sir Galahad"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Perceval"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Bors"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Bedivere"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "King Pellinore"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Tristan"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Palamedes"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#killfeatures
#knownfeature "56"
#knownfeature "276"
#knownfeature "239"
#knownfeature "355"
|

May 27th, 2007, 04:26 AM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Idea thread: special provinces, unique defende
Is there a command to add a specific description to an added unit?
|

May 27th, 2007, 06:15 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Idea thread: special provinces, unique defende
That's almost a complete province in there. Save it as a Jutetrea1_U_R_L_CO_FST_.gan and put it to the GAN_BIN folder of SemiRandom to enable it. That'd make it unique province restricted to large, coastal forests (_L_CO_FST_) that replaces (_R_) the original defenders.
Descriptions can't be changed.
Magic sites are available whether the castle is besieged or not. However, you can't use numbers when assigning magic sites. And even if you could, #knownfeature "34" would look for a magic site named 34, not magic site by the number 34. Because the first site by the name of "Forest of Avalon" is number 5, you can't add any other Forest of Avalon sites to the province. Because of this, I replaced Forest of Avalon with The Enchanted Isle.
Robe of the Magi causes horror marks, so Merlin might die before anyone sees him. Not good. I gave him some simple equipment. My changes are in italics.
AoE morale boosters: standard ability, available from at least Herald Lances and Horns of Valor.
Gems: randomequip gives gems, even at low values when items are rare.
For Arthur: Sword of Swiftness or Faithful. Shield of Valor (for the name) or Shield of Gleaming Gold (for Awe).
#landname "Camelot"
@5 population
9000
10000
11000
12000
13000
#poptype 30
#commander 58 -- Knight of the Stone
#comname "King Arthur"
#xp 150
#mag_fire 4
#mag_earth 4
#mag_priest 3
#bodyguards 2 64
#units 8 64 -- Knight of Avalon
#commander 382 - Mystic
#comname "Merlin"
#xp 50
#clearmagic
#mag_fire 6
#mag_air 6
#mag_earth6
#mag_astral 3
#additem "Ring of Wizardry"
#additem "Birch boots"
#additem "Starshine Skullcap"
#additem "Robe of Missile Protection"
#additem "Rune Smasher"
#randomequip 1
#bodyguards 2 64
#units 50 55
#commander 1175 -- Warrior Queen
#comname "Guenivere"
#additem "Robe of Missile Protection"
#additem "Bag of Winds"
#additem "Thistle Mace"
#additem "Ring of Sorcery"
#randomequip 1
#clearmagic
#mag_water 3
#mag_air 3
#mag_nature 3
#bodyguards 2 64
#units 50 55
#commander 58 -- Knight of the Stone
#comname "Sir Gawain"
#xp 10
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Lancelot"
#xp 10
#units 10 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Galahad"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Perceval"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Bors"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Bedivere"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "King Pellinore"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Tristan"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Palamedes"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#killfeatures
#knownfeature "White Man Hill"
#knownfeature "The Forest of the Lake"
#knownfeature "The Enchanted Isle"
#knownfeature "Stone Circle"
|

May 27th, 2007, 12:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Idea thread: special provinces, unique defende
I take it that everyone is avoiding using uniques?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 27th, 2007, 12:33 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Idea thread: special provinces, unique defende
No, its just harder to find them in the DB if you don't know names. I used the online tool for formatting, and had the database open - just switched back and forth. Plus it was like 3AM here.
I'm all for using uniques, plan on a
province where all the horrors hang out when not assassinating people.
Elemental Nodes - fire, air, water, earth
Sorcery Nodes - Astral, Nature, blood, death
do a little research and figure out the naming for that arabic mountain castle where all the assassin's hung - hashishen or something. Aby/machaka themed
Mayan/Aztec temple - Mictlan themed
Bottomless pit/broken seal - agartha themed
There be dragons
Olympus - home of the gods
Questions:
Is it possible to force provinces to be next to each other in a random setting? i.e. 2 related provinces right next to each other.
Is there a designation in the database for what nation a unit is generally associated with? For instance, query out anything not related to Machaka.
Using heroes as units - (not the generic hero unit) the uniques that appear per nation. How are they listed in the DB?
Neighbors to a province - automatically done during map creation?
Is it possible to script units/commanders via map file? Or even position them?
If a unit is given F6 for magic, do they have access to the while spell book or are they limited to 0 lvl spells? Seems like they have access, but are there any restrictions? Can you give a unit 15S/gems and hope he casts master enslave?
|

May 27th, 2007, 06:59 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Idea thread: special provinces, unique defende
This is a *great* idea.
Now, I'd need to research for details, but just a few ideas:
Innsmouth with cultists and fishmen.
Shaolin with disciples and monks.
Village defended by seven samurai.
Cimmeria, land of barbarians, with Conan as one of them.
Kirke's island from Odyssey, sorceress and a horde of beasts and foulspawn.
Holy sanctuary with clerics, flagellants and paladins.
Transylvania with a vampire count leading an army of infartry, peasants, villans and wolves.
Highlands with banshee's and barbarian swordsmen.
For underwater:
Land of the drowned - full of undead.
Sunken city - mechanical men, golems and other animates.
Lair of the kraken - pretender-sized octopus with items
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|