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  #1  
Old May 28th, 2007, 03:35 PM
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Default Re: Arcane Nexus

Good idea, Megablob.
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Old May 28th, 2007, 03:53 PM
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Default Re: Arcane Nexus

I disagree that Forge of the Ancients is particularly over-powered, since it's been seriously nerfed in Dom3 (don't think the CB mod could have changed it). When it boosted every magic path, regardless of whether or not the mage had anything in it, it was very powerful, allowing nations access to multi-path items they normally couldn't get.

But now, it simply an F1 mage to forge F2 items, as opposed to being able to forge F2D1 items (for example). Having casted it in a recent game, I was underwhelmed - yes, you forge things for half price, but are still very limitted in what you can forge, if playing a nation without much of a range in magic paths.
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Old May 28th, 2007, 04:03 PM

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Default Re: Arcane Nexus

I can see that to a certain extent if you're playing severely limited in paths, but for multi-path nations its HUGE. Tien Chi is a good example, lots of low level paths (1,2,3's to 2,3,4's) Couple boosters and you have capability of pretty much any item in the game at half cost.

I doubt its worth casting when limited to 1 or 2 paths, but 3 or 4 or a rainbow pretender and it definitely is... if you survive the repercussions
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