|
|
|
 |

January 24th, 2002, 06:37 AM
|
Private
|
|
Join Date: Jan 2001
Location: What, Who Knows, Who Cares
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: von Neumann Satilites
However, wouldn't there be an option in the datafiles that allow the component to build only specific things?
__________________
--
Scooby Doo can doo-doo, but Jimmy Carter is smarter.... - Homer J. Simpson
|

January 24th, 2002, 06:43 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: von Neumann Satilites
No. Not unless you're willing to do some serious messing with the game- by making ships not cost organics and these things using ONLY organics, then having them only able to build using organics..
Or you could make them cheap, and make their shipyard very slow.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 24th, 2002, 07:02 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: von Neumann Satilites
quote: Originally posted by Phoenix-D:
No. Not unless you're willing to do some serious messing with the game- by making ships not cost organics and these things using ONLY organics, then having them only able to build using organics..
Or you could make them cheap, and make their shipyard very slow.
Phoenix-D
Actually, this is an interesting idea. You could do it witout screwing with the other races if you made it a racial tech thingy.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 25th, 2002, 11:54 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: von Neumann Satilites
I don't think you can have fractional components (less than 1). I remember trying to make something .5 or 1.5 and it wouldn't work.
Then again, maybe it was me...
|

January 27th, 2002, 10:28 AM
|
Private
|
|
Join Date: Jan 2001
Location: What, Who Knows, Who Cares
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: von Neumann Satilites
So it is hard-coded in the game that you can't have integer components (i.e. 1.5)?
__________________
--
Scooby Doo can doo-doo, but Jimmy Carter is smarter.... - Homer J. Simpson
|

January 27th, 2002, 12:27 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: von Neumann Satilites
Any of you watch Stargate SG1? This issues of self-replicating devices has been done. Its spooky what happens.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 27th, 2002, 04:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: von Neumann Satilites
quote: Any of you watch Stargate SG1? This issues of self-replicating devices has been done. Its spooky what happens.
Yep. but bullets still seem to work against almost anything  .
quote: So it is hard-coded in the game that you can't have integer components (i.e. 1.5)?
Yes. Integers make for easier math.
To simulate fractional components, multiply the size of your hull.
In any case, the hull sizes are relative. As long as you keep the size below 80 KT, it will seem reasonable. (150KT escort > 120KT large sat > 80KT small sat > 60KT vN creature.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|