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May 29th, 2007, 02:02 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: *windowed* SE4, running on windows!
I did call it "Captain Kwok's Community Service Award" which I believe matches up with what you are saying. 
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May 29th, 2007, 03:48 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: *windowed* SE4, running on windows!
Well, then, Fyron is definitely wrong.
Which, really, is all that matters. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 29th, 2007, 03:54 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: *windowed* SE4, running on windows!
Doesn't that actually prove my point? They are community service awards given by Kwok, as opposed to given by community vote... I was never arguing for the "balance" or validity of such awards, just that they don't intrinsically require being given by the community. Unless you want to argue semantics over the term "community service award..."
Perhaps we should consider not clogging SJ's thread up anymore?
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May 29th, 2007, 05:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: *windowed* SE4, running on windows!
Aww, but clogging up threads is what I do!  OT FTW!
Eh. But I can stop clogging this one.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 7th, 2007, 10:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: *windowed* SE4, running on windows!
New version!
http://www.shrapnelcommunity.com/thr...?Number=527474
- Add-10 changed to SHIFT-click
- Add-50 changed to CTRL-click
(To better match the existing SE4 UI)
- Game Screen will minimize while the turn processes, and restore when complete.
- Processing progress dialog is now draggable
- Combat Replay dialog is now draggable
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June 8th, 2007, 06:58 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: *windowed* SE4, running on windows!
Wiki updated to reflect new version.
http://wiki.spaceempires.net/index.php/WindowedSE4
PS S_J, if you want to steal text from the wiki to flesh out the somewhat sparse readme.txt, feel free=-)
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June 8th, 2007, 09:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: *windowed* SE4, running on windows!
Just a note:
It dosen't hide the turn processing screen. It hides the big main window and leaves only the small processing progress bar screen visible during processing.
*This applies to simultaneous games, as the progress bar is not used by SE4 in sequential mode.
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June 21st, 2007, 03:06 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: *windowed* SE4, running on windows!
Any way to turn that off?
It sucks: SE4 does not re-draw nicely (flickers partly-drawn over the screen until it stabilizes), and the log window will be hidden behind the main SE4 window, means you have to click on "Space Empire IV" in the taskbar twice to make it appear .. each turn.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 21st, 2007, 09:26 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: *windowed* SE4, running on windows!
Shouldn't be hard to tweak. I'll post a new version tonight.
Uploaded.
Just hold scroll lock when you process the first turn (until the progress bar appears), and the minimize/restore on processing will be disabled until you restart the script.
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