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  #1  
Old May 29th, 2007, 07:39 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

I don't think ethereal/glamour is that bad, as long as they have a base prot of 0. At that rate, they'd be shadow vestels with glamour - which would make them great units, but hardly unstoppable. As beings made of smokeless fire they really should have both, I think.

Again, I dislike water jinn, I'd think this'd be a good progression:
(Conj 4) Jinn - Fire / Astral
(Conj 5) Efreet - Fire / Death
(Conj 6) Annointed of Catharsis - Fire / Astral, but gets FASN.
(Conj 7) Marid (a giant Efreet) - Fire / Death
(Conj 8) Annointed of Anthrax - Fire / Death, but gets FASD.

The Conj 6 and Conj 8 units would be quite scary on thugability, but that's okay.
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Old May 30th, 2007, 04:49 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

DrPraetorius - Marid is aspesifically a Water-based djinn. While Fire/Death summon might fit the nation's general theme better, it shouldn't be called Marid!
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Old May 30th, 2007, 05:16 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

Only in dungeons and dragons.

http://en.wikipedia.org/wiki/Talk:Marid#Disputed

Marid is an arabic word generally translated as "Devil", sometimes "Giant", "Ogre", etc. Westerners decided that it must be somehow related to the western word Marine, and thus to water - but this isn't true, it's cognate to other Semitic words meaning "rebellious".

In 1,001 arabian nights, Marids are simpler bigger and more powerful Efreet.

Read this too:
http://en.wikipedia.org/wiki/Genie

Now, I know that we're not constrained to use "authentic" folklore, and that we can use four-element jinn if we want to go to western sources, just like we don't have to use "authentic" ninja or alchemists or anything else.

However, in this case, I think it'd be much better to use the more folklorically accurate Jinn from the Qu'ran - who are all made out of smokeless fire.
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Old May 30th, 2007, 06:26 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

Quote:
DrPraetorious said:
Only in dungeons and dragons.

http://en.wikipedia.org/wiki/Talk:Marid#Disputed

Marid is an arabic word generally translated as "Devil", sometimes "Giant", "Ogre", etc. Westerners decided that it must be somehow related to the western word Marine, and thus to water - but this isn't true, it's cognate to other Semitic words meaning "rebellious".

In 1,001 arabian nights, Marids are simpler bigger and more powerful Efreet.

Read this too:
http://en.wikipedia.org/wiki/Genie

Now, I know that we're not constrained to use "authentic" folklore, and that we can use four-element jinn if we want to go to western sources, just like we don't have to use "authentic" ninja or alchemists or anything else.

However, in this case, I think it'd be much better to use the more folklorically accurate Jinn from the Qu'ran - who are all made out of smokeless fire.
I stand corrected. I didn't think of D&D, spesifically, but fantasy literature and some other games. Thanks for the correction.
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Old June 3rd, 2007, 06:52 AM
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Default Re: MA: Al-Murrah: Desert Dwellers

In order to make this easier on me, do you mind if I just copy the Djinn and Efreet from the Black Tome, Doc?
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Old June 3rd, 2007, 09:54 AM
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Default Re: MA: Al-Murrah: Desert Dwellers

Not at all. I'm going to e-mail you something later today - sorry for the delay, it was a weird week.
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Old June 8th, 2007, 03:45 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

It's alright, but on second thought, I think I'm going to go with the D&D based Jinn. Thank you for coding all of this stuff for me, I'll just clean it up a bit and add descriptions and get back to work on the sprites. After I finish that, the first version of Al-Murrah will be ready for testing.

I've also decided to change the armor a bit and give everyone with a ring mail hauberk or any scale mail a chain cuirass instead. I'd also like to mod the national spells as well, but I'm not sure how. I'd like to have a national Fire enchantment giving a small area of sacreds Fire immunity and fire shield, but I don't know how to do anything not mentioned in the modding manual. I was thinking of just copying the stats of Fire Shield and giving it a range and AoE, wondering if that would work.
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