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May 30th, 2007, 12:24 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
Right, just to let y'all know, the next thing to be released will be the update to Vaettihiem, probably on friday or saturday.
After that will be the alpha/beta release of the Tharoon.
And then,.. well probably CBM updates to a couple of things, followed by some work on Jomon Broken and Arga Dis.
If I can get all of that done on the weekend, I'll move on to some stuff for LA Oceania.
Other stuff I've talked about,...
LA Oceania: I've made a few tasty graphics. I need to go back and reread the excellent discussion/thinking through thread we had on it though.
CBM extra mod: SCRAPPED. I might make a tiny change to the CBM putting bakemono to size 1 and making some other changes, but my strength is making units and nations, not tweaking stuff.
Anglia Nation: SCRAPPED. I made about 25% of this mod, but it's too generic. I deleted it.
Dai Gok: ON HOLD/SCRAPPED. I'm not as motivated to do this as I am other cool stuff I have planned.
Muspelhiem: ON HOLD/SCRAPPED. Same problem as Dai Gok.
The Empire: ON HOLD. Not scrapped - I have all the graphics ready, I'm just lacking motivation to code the counterpart to Avernum nation right now. Might suddenly get it done one weekend.
More Warwind nations: WORK IN PROGRESS. After the Tharoon I'll do the Shamali. The graphics are a bit tricky, but I have the army list all worked out.
Warhammer nations: FUTURE PROJECT? I'd enjoy doing them. I get nice relaxing graphics work, nothing too hard to code,... let's see if people are interested first.
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May 30th, 2007, 12:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Current projects
So do you enjoy graphics more than coding Sombre? That's interesting. Personally I think I would quite enjoy the coding but have no patience for the graphics. Maybe we could work together on a mod some time, if you fancied.
This skaven idea is growing on me (in the last minute or so). I think they would probably be the best Warhammer nation to adapt, at least at first thought. I do think a new angle would be needed on them though, to give them a more dominions-y feel.
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May 30th, 2007, 01:30 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
Yeah, I'd be happy to collaborate on a mod. I do like the end result of coding, but I find making graphics more relaxing - it's something I do while listening to the radio. Coding requires more concentration.
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May 30th, 2007, 03:21 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Current projects
I can proofread, if that would be helpful.
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June 2nd, 2007, 04:07 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: Current projects
I'd love to see some Warhammer nations into Dominions 3. (Tried to make one myself once but couldnt decide on balance 
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June 2nd, 2007, 08:07 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
Well I've decided to do the Skaven at least (probably with slightly ropey graphics to start off).
In the long run I could end up doing all the warhammer sides, even if only I end up playing with them :]
After Skaven I might be tempted to do orcs and goblins,.. here's how I see them.
Orcs and Goblins: HUGE variety. Seriously. There are 3 types of goblin and 3 types of orc just for starters and each of those types has different units. I mean with Night Goblins you have squig herders, squig hoppers, fanatics, infantry, archers, a shaman, a chief. Then there's goblins, forest goblins, orcs, black orcs, savage orcs, two types of troll,.... would be easily the most diverse nation in Dom3, yet the strategy would be relatively simple.
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June 2nd, 2007, 09:17 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: Current projects
Haha you wouldnt be the only one playing them, if you released them. You'd have at least me for company 
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June 2nd, 2007, 03:46 PM
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Corporal
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Join Date: Oct 2006
Posts: 167
Thanks: 0
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Re: Current projects
Sombre, I have Warhammer Orcs&Goblins planned out too.
It really sucks I'm not modding myself, but I'll be waiting for what you'll do with bated breath.
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June 3rd, 2007, 11:19 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Current projects
On the wide variety of Greenskin units: is it possible to have certain types recruited on different terrain? I'd done a lot of planning on a greenskin mod as well and thought it would be cool to get 'wood goblins' with spider riders from a forest-fort, 'night goblins' with squig hoppers from a fort on mountain province and regular goblins with wolf-riders on other fort types. Have no idea if this is possible, but I thought it would be cool none the less. 
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