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May 31st, 2007, 07:23 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: New Void Summoning Question
Thanks for the tips.
I can't remember the last game I played that wasn't Turmoil 3 Luck 3  .
Ooh, I want a Vastness. It should be Gift-of-Reason-able, right? So far my best summon has been a Greater Otherness.
LA Rlyeh is fun! My Mad Cultist just found 2 temples of the deep, and I didn't even ask him to look for them.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 31st, 2007, 06:40 PM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: New Void Summoning Question
Question, is there a way to make insane commanders less insane(or more manageable when they are bonkers?)? Like an item or spell or something?
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May 31st, 2007, 06:40 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: New Void Summoning Question
nope
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May 31st, 2007, 09:45 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: New Void Summoning Question
Quote:
vfb said:
Thanks for the tips.
I can't remember the last game I played that wasn't Turmoil 3 Luck 3 .
Ooh, I want a Vastness. It should be Gift-of-Reason-able, right? So far my best summon has been a Greater Otherness.
LA Rlyeh is fun! My Mad Cultist just found 2 temples of the deep, and I didn't even ask him to look for them.
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They are not that great when you GOR them. They don't have any slots. They look really cool in your commanders box though.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 31st, 2007, 09:55 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: New Void Summoning Question
They don't have any slots, but they *do* start with Astral 3 when you GOR them. If you've got a ton of gems lying around, you might want to consider empowering them a bit.
I had a truly EPIC battle in the Arena between my empowered prophet Vastness and a Pretender Wyrm with around 300 hp, tons of magic, and massive regeneration, who just happened to be my worst enemy at the time. After half an hour the Wyrm finally did defeat my Vastness, but at the cost of horrormarking and 3 afflictions. The Pretender bit the dust in the very next fight.
I was sorry to lose such a cool Prophet, but he sure went out with a bang.
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You've sailed off the edge of the map--here there be badgers!
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May 31st, 2007, 10:25 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: New Void Summoning Question
Sounds like a fun plan! But I've still been unable to get a Vastness out of the void gate. It's turn 30 already. Does the dominion level have an effect? I only have Dom 5 on my capital.
I won't mind losing a prophet, I've got lots  . But it seems only the 'real' prophet spreads dominion by merely existing, all my other prophets have to preach. Is that right? Conversion Rates showed "Prophet 0" when my real prophet died, even though I had 4 or 5 crazy prophets wandering around.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 31st, 2007, 10:57 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: New Void Summoning Question
I really hope the Devs expand the Void Gate concept, both in the variety of units in it's current incarnation (which is excellent, but more, weirder, and rarer in this case is better-especially if we could see some new, powerful and strange, but specialized units for the long game), and as a type of special location in the game as a whole.
It really appeals to me.
__________________
You've sailed off the edge of the map--here there be badgers!
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May 31st, 2007, 11:20 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: New Void Summoning Question
I haven't gotten bored of the void gate yet, but it's the first LA Rlyeh game I've played.
I really dig the summoning sites too. It would be nice if they worked like the void gate. It would be extra fun if my death mage popped into one to go grab a bane or whatever, and was randomly attacked like the void gate does. Maybe in Dom 4? Then all nations could enjoy the suspense that Rlyeh gets!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 1st, 2007, 01:31 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Lost in Time and Space
I had no idea that commanders who got "Lost in Time and Space" could come back (with more astral magic, but less sanity). I thought they were gone forever.
It would have helped if he'd come back to a province Rlyeh owned though.
So, I think the best plan may be to depend on bodyguards to overcome accidents at the void gate, but script returning so that when the Starspawn comes back from time and space, into a hostile province, he can follow the script and bail. Have to load up on pearls just in case the Starspawn chews through a bunch in the battle though.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 14th, 2008, 12:38 AM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: New Void Summoning Question
If you like vastness, try the greater vastness. Its got three misc slots! Great fun, ring of regen, amulet of luck, and that reinvig item. Lots of fun. (eeek what the hell is that). It won't go away, and "we now serve them" is too much fun. 
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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